Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Thursday, 16 August 2007

More Gun Cards for Serenity:HeroQuest

I’ll take you through the way I have used the cards at my last game to see if that sheds any light. Now I wanted a way to use the more unique weapons and equipment that we have seen in the Firefly setting, Mal has his special pistol, Zoë has her Mare’s Leg rifle and Jayne has his major gun fetish. Also in other Sci-Fi settings there is a focus on the ‘big guns’ that they use. Another problem I had was the weapons are listed on the character sheets but they had no further details about them. Also at points during some of the scenarios the characters are meant to hand over their guns [or try to smuggle them in]; or swap them between themselves, and with seven PCs that gets difficult to keep track of. My solution was to make Gun Cards, the size of credit cards nicely laminated, and hand them out to the players along with their character sheets. The games I run are fairly prop heavy anyway with printed money, Multipass name badges, full colour character sheets, computer screen handouts, and the like.

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The M41A Pulse Rifle as seen from Aliens.

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The Newtech Assault Rifle as seen from Alien:Resurrection.



As you can see the gun cards have a picture of the weapon, its mass, firing range, rate of fire, number of rounds in the weapon, power source if has one, and other types of projectile. It also has the HeroQuest keyword with rating, three extra abilities and the HP point spend for that weapon. So the players have their own gun cards, each with their own weapons that they can use at anytime. The player of Johner has these weapons or may get these weapons at some point:

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Johner’s Gun-in-a-Thermos that he can sneak in anywhere. From Alien:Resurrection. Photo Sharing and Video Hosting at Photobucket
Johner’s Grenade Launcher. Not accepted at all establishments. From Alien:Resurrection. Photo Sharing and Video Hosting at Photobucket
The MP5K variant as seen from the Serenity Film. Photo Sharing and Video Hosting at Photobucket
Johner may get to use this weapon if Elgyn gives it to him in times of need. Photo Sharing and Video Hosting at Photobucket
This is the gun Johner wants Elgyn to buy him. Elgyn would be a fool to do it!

So as you can see Johner can get tooled up should he be allowed to but for a simple trip to the bar or enter legitimately a high security area he would have to hand over most of these guns. The player would hand the cards to me, the narrator, so would be unable to use any abilities off them. The chances are the player may want to take along his ‘gun-in-a-thermos’ so he would have to use it’s concealed abilities to get past any security sensors.

So Johner tries to get his ‘gun-in-a-thermos’ past the Gun Detectors at the entrance to the Deep Space Research Complex and also past the Watchful Eyes of the gate guards. A difficulty rating of 1M2 in total. Johner’s Player uses Hidden in Thermos Flask 3M2 augmented by Small & Concealable 1M for a +2 off the card and augments with Johner’s Conceal Contraband 10M for another +3 making a total of 8M2. So masteries cancel so it becomes a 8 vs. 1 contest. If Johner had tried to get his Grenade Launcher through it would just be with his Conceal Contraband 10M with a negative augment of –3 from the Grenade Launcher keyword. So it would be a 7 vs. 1M contest, a lot harder!

With Grahams example I would use the Newtech Assault Rifle’s Rapid Fire-Quite Burst 19M augmented by Newtech Targeting Sensors 5M2 for a +5 and the character’s Rifle Trait 9M for another +3. So 7M2 in total versus the three Alien Bugs Skitter Menacingly 15M. Three bugs so a +8 for a total of 3M2 making a 7 vs. 3 contest. Far better than using the 9M Rifle Trait.

Here are some more Gun Cards


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As you can see Graham I have changed the 'M' for mastery on the old cards in my other post for the 'Ace of Spades' that fits in more with the Firefly setting!






More will follow!

Tuesday, 12 June 2007

Serenity/Firefly: HeroQuest Keywords

Here are my Serenity/Firefly keywords that I have used in my games.
Over the next couple of months I hope to expand this list and add some more equipment, weapons and spaceships.

Alliance Officer
Abilities: Alliance Regulations, Close Combat, Exert Authority, Follow Operating Protocols, Follow Orders, Issue Orders, Spot Suspicious Behaviour, Use Newtech Small Arms.

Specialisation Abilities: Modify Alliance Officer Typical abilities based on specialisation.
Command – Assess Situation, Exert Authority +5, Battle Tactics, Disciplined +3, Use Newtech Assault Weapons.
Engineering – Assess Function, Disciplined –3, Identify Deficiency, Machine Maintenance, Meticulous, Repair Machine, Use Tools, Work in Hazardous Environment.
Science – Calculate Formulas, Distracted, Science Knowledge, Science [Specialisation], Use Science Equipment, Use Sensors.
Medical – Administer Drugs, Assess Patient, Disciplined -3, First Aid, Resuscitate Dying, Self-Confident +3, Treat Injury.

Typical Personality Traits: Arrogant, Brave, Callous, Disciplined, Loyal, Self-Confident.
Typical Relationships: to Commander, to Comrades, to Unit, to Training Officer.
Typical Followers: Junior Officers, or a squad of Troopers, or a Personal Assistant.
Standard of Living: Good [17].
Typical Equipment: Dress Uniform, Ident Card, Newtech Small Arm, plus specialisation equipment.
Command – Body Armour, Knife, Newtech Assault Weapons.
Engineering – Assorted tools, Hazmat Suit, Schematics.
Science – Personal Computer, Science Equipment, Sensors.
Medical – Battlefield Dressings, Medical Bag, Pharmaceuticals, Stethoscope.


Alliance Soldier or Trooper
Abilities: Alliance Regulations, Carry Heavy Load, Close Combat, Follow Orders, Identify Foe, Make Camp, March, Scan for Danger, Scouting, Swear like a Trooper, Use Newtech Small Arms, Use Newtech Assault Weapons, [Unit] Traditions.

Typical Personality Traits: Brave, Loyal, Obedient, Resilient.
Typical Relationships: To Commanding Officer, to Comrades, to Unit.
Typical Followers: Greenhorn Troopers.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Dress Uniform, Ident Card, Knife, Newtech Assault Weapons, Newtech Small Arm.


Alliance Spaceship Pilot
Abilities: Alliance Regulations, Evade Hazard, Employ Countermeasures, Follow Operating Protocols, Follow Orders, Go Faster, Know Ship’s Capabilities, Perform Risky Manoeuvre, Pilot Spaceship, Read Sensors, Space Navigation, Spaceship Maintenance, Think Quickly.

Typical Personality Traits: Conceited, Impetuous, Rash, Relaxed, Superior.
Typical Relationships: To Other Pilots, to Support Staff, to Commanding Officer.
Typical Followers: Co-pilot or a Trainee Pilot.
Standard of Living: Common [13].
Typical Equipment: Dress Uniform, G-suit, Ident Card, Newtech Small Arm, Pilot’s Licence.


Bodyguard
Abilities: Blend in Background, Block Attack, Close Combat, Conceal Weapon, Evaluate Surroundings, Intimidate, Scan for Danger, Search Person, Secure Area, Shadow Client, Swift Reactions, Take a Bullet, Tough, Use Small Arm, [Other Weapons] Specialist.

Typical Personality Traits: Brave, Loyal, Grim, Unflinching.
Typical Relationships: To Client, to Fellow Bodyguards, to Employer.
Typical Followers: Other Bodyguards to watch their back.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Concealed Weapons, Dark Sunglasses, Personal Comms.


Bounty Hunter
Abilities: Ambush, Close Combat, Dodge, Hide, Intimidate, Keen Senses, Know Quarry, Know Target Area, Plant Surveillance Gadgets, Recognise Quarry, Restrain Prisoner, Track, Urban Survival, Use Small Arm, Use Stunner, Use [Other Weapon-type].

Typical Personality Traits: Avaricious, Patient, Solitary, Tenacious, Wily.
Typical Relationships: To Employer, to Bail Bonding Company, to Contacts, to Underworld.
Typical Followers: None usual but may have a Lookout or Admin Staff at home Head Quarters.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Restraints, Small Arm, Stunner, Surveillance Gadgets, Warrant Papers.


Mechanic
Abilities: Bypass Safety Protocols, Carry Heavy Loads, Engine Maintenance, Enhance Performance, Gauge Operation, Jury Rig, Locate Fault, Modify Technology, Repair Machines, Spot Engine Trouble, Understand Function, Use Tools.

Typical Personality Traits: Instinctive, Meddler, Methodical, Patient.
Typical Relationships: To Employer, To Customer, To Junkyard.
Standard of Living: Common [13].
Typical Equipment: Toolkit, tool belt, oily rags, overalls, engine manuals, spare parts.


Mercenary Soldier
Abilities: Avoid Pursuit, Carry Heavy Load, Close Combat, Dirty Fightin’, Follow Orders, Identify Foe, Ransack, Make Camp, March, Scan for Danger, Scavenge, Scouting, Swear like a Trooper, Take Cover, Throw Grenade, Use Assault Weapons, Use [Other Weapon-type], Use Small Arms, [Unit] Traditions.

Typical Personality Traits: Avaricious, Callous, Fearless, Self-Confident, Undisciplined.
Typical Relationships: To Commander, to Comrades, to Unit.
Typical Followers: Fellow Greenhorn Soldiers.
Standard of Living: Common [13].
Typical Equipment: Assault Weapons, Body Armour, Knife, Loot, [Other Weapon type], Small Arms.


Interpol Investigator
Abilities: Alliance Regulations, Analyse Evidence, Countermeasure Enemy Surveillance, Close Combat, Exert Authority, Infiltrate, Interrogate Prisoner, Issue Orders, Plant Surveillance Devices, Pursuit Tactics, Spot Suspicious Behaviour, Undercover Tactics, Understand Criminal Tactics, Use Newtech Small Arms, Use Newtech Sonic Rifle.

Typical Personality Traits: Assured, Brave, Deceptive, Inscrutable, Loyal, Meticulous.
Typical Relationships: To Commanding Officer, to Interpol Squad, to Informants.
Typical Followers: A Squad of Troopers, or Fellow Investigators.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Ident Card, Licence, Newtech Small Arms, Restraints, Surveillance Devices, Undercover Indent Cards, Warrant Papers.


Smuggler
Abilities: Avoid Detection, Bargain, Bribe Official, Bypass Security Measures, Carry Heavy Loads, Close Combat, Conceal Contraband, Dirty Fightin’, Evade Pursuit, Evaluate Market Value, Hide, Know Black Market, Know Customers, Lookout, Persuasive, Use Small Arms, Use [Other Weapon-type].

Typical Personality Traits: Callous, Cunning, Devil-May-Care, Greedy, Self-centered.
Typical Relationships: To Fellow Crew, to Black Market Contacts, to Underworld.
Typical Followers: Fellow Smuggling Crew, or a Fence back home.
Standard of Living: Common [13].
Typical Equipment: Fake Permits, Knife, Loot, [Other Weapon type], Small Arms

Tuesday, 5 June 2007

Serenity Money, 1 & 10 Cred Notes

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This is the Bhutanese 5 ngultrum note.

This is the note I started with before doing my Adobe Photoshop magic on it.
The money from the Firefly series and the Serenity film was based on the 1 and 2 ngultrum notes. They added the golden globes and the Alliance logo in the centre as well as re-colouring the note.

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My version of the 1 Cred Note.

First off I cut and pasted the serial numbers out and extended the circle sections in the corners by coping the trim so that the original numbers were hidden.
I re-coloured the 5 ngultrum note I was using and added the features that had been used for the prop money. I went with a very dark red for the 1 cred note and green for the 10 cred note; I was thinking that the 10 Cred note would be used more as the 'basic' currency while the 1 Cred note would be very 'small change' hence the colours.

I used the Alliance logo out of the Serenity film and made up a planet to fill in the centre of the note. Most of the rest of the note is the original Bhutanese, it looked so cool I didn't change it much.

The new numbers were added using the Batman Forever font as that looks very futuristic.

I printed the notes on normal 80g/m2 printer paper. When I cut the notes out I gave them to my grandkids to play with so they got crumpled up nicely!
The texture of the notes feels very authentic now and I even folded some up and kept them in my wallet for a while. I was a little worried though that I might try to spend them by accident!

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My version of the 10 Cred Note.

Saturday, 21 April 2007

Games At Beer & Pretzels XVIII

0 Beer & Pretzels XVIII. Town Hall, Burton-upon-Trent, UK.
Saturday 12th - Sunday 13th May 2007.
http://www.spiritgames.com/bnpdetails.php

Here are the details of the games I will be running at Beer & Pretzels.





Serenity/Firefly:HeroQuest.
I am running a game based on the series FireFly and the film Serenity by Buffy's Joss Whedon. The crew will be the crew of The Betty from Alien: Resurrection; Joss Whedon's first stab at a misfit crew of smugglers onboard an old, broken-down ship.
The first game, 'Echoes in the Black', has been ran fifteen times now at various conventions and has always been over-subscribed.
The sequel, 'The Quick and the Dead', has only been ran six times and has now been extended with extra dilemmas.
'Dead Reckoning' is the third in the series of Serenity:HeroQuest games and is completely brand new [though certain parts of the plot my be similar to the other games!]. It still uses the crew of The Betty but puts them in more perilous and immoral situations. Included with more silly props!
Due to the popular demand of these games a seventh player character has been added to all three games.
The games can be played in order to experience the full epic narrative arc but each game is also complete in itself and can be played as a one-off.

+

Saturday 12th May 2007 - 10:30 - 14:00
'Echoes in the Black' by Darran Sims narrated by Darran Sims.
Serenity: HeroQuest adventure for 7 players. Newcomers very welcome.

"Ta Ma Duh! Why can't we stick to the gorram plan!
I wanted simple, in and out and everything shiny.
The job was good, the idents were perfect and the feds were away from the Skyplex.
Then everything has gone south. Something has been following The Betty. They are keeping their distance, so they aint purple bellies and everytime time we avert course they disappear like echoes in the black.
question is who are they, what do they want and why are they messing up my gorram job?"

+

Saturday 12th May 2007 - 14:30 - 18:00
'The Quick and the Dead' by Darran Sims narrated by Darran Sims.
Serenity: HeroQuest adventure for 7 players.
Newcomers very welcome.

"Emergency! Emergency! This is the Passenger Liner 'BHS Orisis'. We have lost all power, our engineering team is incapacitated and we are adrift in space. Any available craft please respond. Emergency! Emergency! This is the Passenger Liner 'BHS Orisis' ... ... ..."
[ ]
"Oh thank the gods! How shiny you look. Civilian vessel, ... err? ... 'The Betty' please dock in our main hanger deck, you may be able to assist us in restoring power to our engines. Do you have an engineer on board? "It is fortunate that you are in this empty, quiet sector of the black, we thought we were lost for good. Hello? Hello? Are you there?"

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Saturday 12th May 2007 - 18:00 - 21:30
'Dead Reckoning' by Darran Sims narrated by Darran Sims.
Serenity: HeroQuest adventure for 7 players.
Newcomers very welcome.

"Feh Feh Pi Goh! This job should have been shiny!
Here we are floating in the black about to make a move on the 'verse's easiest mark, a Research & Rescue vessel doing 'science' well away from civilisation. The Guay Tuh Guay Nown patron said it would be like taking candy from a baby.
'Just don't use sensors as you approach,' he said, 'use dead reckoning to get in close.'
Not only have we just seen what they are actually doing the 'science' on but we have just learnt who the Lao Buhn is who is bankrolling this caper.
A certain Crime Lord with his own Skyplex and a very nasty rep.
Dead Reckoning indeed!"

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Friday, 20 April 2007

Alt.Fiction. Workshops with Sci-Fi authors.


Alt-Fiction brings together some of the biggest names in science-fiction, fantasy and horror writing.
The event offers workshops, discussions and readings with major writers. Alt.Fiction next year takes place on Saturday April 28th 2007 and takes place in the Darwin, Reception and 45 suites at the Derby Assembly Rooms...it seems to have rather grown this year around! Top guests are currently Iain Banks, Harry Harrison, Mike Carey, Ramsey Campbell, Graham Joyce plus a whole host of others...

There is a blog that is ususally updated about weekly that is at: http://altfiction2007.blogspot.com/

Ticket details are here:

The draft programme is now up for this event at:

And the main website is here: