Saturday 1st December 2012
http://dragonmeet.co.uk/
This is the game I'll be running at Dragonmeet 2012. A Gloranthan game set in Second Age Ralios using RuneQuest 6e as the game system.
Devoted husband, Grandfather of thirteen, Artist, Cartographer, and keen Games Master. As a RPG Convention List Compiler he attends many RPG conventions per year across the U.K. His work as an Entertainment Venue Manager means he gets to meet the equally famous and obscure of Britain’s popular culture. Darran has a small mischievous streak [that is a mile deep!] and often boarders on pure schadenfreude. With a penchant for drawing weapons he is certainly not a man to cross.
HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.
Completely rewritten by the Robin Laws, this new edition opens and details running the core system for any genre.
This book contains everything needed for play:
Whether 'tis nobler in the mind to suffer
The slings and arrows of heavy game criticism,
Or to take arms against a sea of system backlash,
And by opposing end them? To die: to sleep;
No more; and by a sleep to say we end
The heart-ache and the thousand natural shocks
Of a lack of players, 'tis a consummation
Devoutly to be wish'd. To die, to sleep;
To sleep: perchance to dream of a great home group: ay, there's the rub;
For in that sleep of no games to GM what dreams may come
When we have shuffled off to a convention for games?
So I am having a little bit of a crisis at the moment as far as my GMing games goes. I seem to have lost faith with my ability to GM at conventions as I have fallen under some heavy criticism
I am really struggling to keep my home group together. I have had some excellent players join over the last couple of years yet they seem to find excuses when to next session is scheduled not to come.
Now I am a good host – I provide a cooked meal and snacks as well as a full fridge of drinks [beer and soft drinks], I run a reasonable game with a good story, I am well organised with nice maps and handouts. The setting is fairly cool though I do know that many people do have an issue with Glorantha as a setting.
I do also know that many people dislike the HeroQuest system, but I didn’t expect it to the point that several people have condemned my games on the RPG con circuit here in the UK. This is just not an attack on HeroQuest but my games in general. Now it could be just rumours but having heard this from two different sources is troubling. Bad-mouthing my games seems a little bit cruel and vindictive and the rumours are appearing to spread by word-of-mouth.
It is now getting to the point that I may have to give up GMing games at conventions all together.
I plan to run a few HeroQuest games at Tentacles Omega, a RPG convention that takes place in Germany at the end of May this year, and get some detailed feedback from those games.
I may just attend less RPG conventions in future; I’ll just concentrate on help organising some conventions that I am involved with instead.
At Furnace I'll not run any games for instance.
I am just not sure what else to do?