Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, 23 November 2012

My Game at Dragonmeet 2012

Dragonmeet 2012. Kensington Town Hall, London.
Saturday 1st December 2012
http://dragonmeet.co.uk/


 This is the game I'll be running at Dragonmeet 2012. A Gloranthan game set in Second Age Ralios using RuneQuest 6e as the game system.
  Wilderness Throne-01

Friday, 14 May 2010

Continuum 2010 Freeform & LARP Games

Here are the Continuum 2010 Freeform Games.
More details are available in the Freeform section of the Continuum Website

The games are provisionally scheduled to run in the following slots*

Friday Night - Veteran's Day. [Aging Superheroes reunite]
Saturday Day - Fall of the House of Malan. [Gloranthan clan politics and war!]
Saturday Night - Kingsport. [Call of Cthulhu horror]
Sunday Morning - Last Voyage of the Santa Anna. [Victorian intrigue and mystery]
Sunday Day - You Can't Take the Sky From Me. [Firefly/Serenity action and adventure]

*Game slots may be altered.


The Last Voyage of the Santa Anna

GM: Graham Robinson
No. of Players: 16
Requirements: None

Teaser:
"In 1883, the steamship Santa Anna left Liverpool, bound for New York. Many legends have grown up around her final voyage. It seems unlikely that her true fate will ever be known, not least due to the wild stories of intrigue and the supernatural told by some of the survivors..."
- Lost Ships of the North Atlantic

"Santa Anna" is a rules-lite freeform, which requires no special knowledge or experience. All players are, of course, very welcome.
The game emphasises scheming, sneaking, deal-making, trading, romance, and socialising, with an element of the supernatural. I should warn you that there is a risk that everyone will die, though some survivors is more likely.

So, welcome aboard, and discover what happened during the fateful final hours of the "Santa Anna".


Veteran's Day

GM: Martin Jones, Mike Snowden
No. of Players: 20
Requirements: None

Teaser: by Clare Gardner/Mike Grace/Alex Helm/Martin Jones/Adrian Smith/Mike Snowden

25 years ago was the age of Superheroes, who saved the Earth from the Alien threat. Today we celebrate the end of the war, and honour their sacrifice, with the last remaining veterans.

You are at the reception to present medals to the last remaining veterans.
Scores may be settled and secrets revealed.

Written at the 2009 "Peaky" weekend, and subsequently expanded.
For more information visit http://freeforms.sabreit.co.uk/veteransday

Fall of the House of Malan

GM: Jeff Richard
No. of Players: TBC
Requirements: None

Teaser:
Set in Greg Stafford's world of Glorantha the Fall of the House of Malan is a story of clan politics, bloodshed, war, greed and faith.

The Orlanthi are a proud and strong folk, hot headed and always seeking to prove their worth to their god Orlanth. Join the barbarian clans of these fearsome heroes. This is the story of the Tribe of Malan, of its trial and tribulations. Walk with the storm gods, make war with your clan enemies and rejoice at the feasts with your ancestors.


This game will suit all kinds of freeformers, appealing to those who love to boast, covort and conspire.
The game is aimed at all levels of player and a deep knowledge is not required to enjoy in the fun.

For more information on Glorantha and the Orlanthi can be found at
www.Glorantha.com


Kingsport: Terror in Store

GM: Chris Killey
No. of Players: 18 Players
Requirements: None

Teaser:
A Lovecraftian horror freeform to be performed Saturday evening at Continuum 2010.
“In the morning mist comes up from the sea by cliffs beyond Kingsport. White and feathery it comes from the deep to its brothers the clouds, full of dreams…” – H.P. Lovecraft

All players are strongly encouraged to prepare appropriate costumes, further guidance will be provided once players have been allocated their character.

As this game is one of mystery, suspense and gut wrenching terror, no further information will be supplied prior to game other than individual character packs and rules guidance. Details on how to sign up for this game will follow soon! Chris may need support from GM’s to help run his game, if you are interested then contact Simon Bray via the Contacts section.


You Can't Take the Sky from Me...

GM: Simon Bray & Darran Sims
No. of Players: 25 Players
Requirements: None

Teaser:
"By order of the Union of Allied Planets Eavesdown Docks is under full Landlock, no ships may enter or leave the area for the next twenty four hours. Persephone port authorities will be searching all ships; a known fugitive is believed to be hiding somewhere within the vicinity.
The Alliance requests that all citizens carry on their persons their ident cards. If you see anyone acting suspiciously then report it immediately to the nearest command post..."


Things are heating up down by the Docks, and it’s not just the 'Good Dogs' that are sizzling over the grill. There is civil unrest; the filthy underbelly of the city has rolled itself over for all to view and the Alliance are not happy. Tongs and Triads roam the streets, muscling in on the companies of 'legitimate businessmen', smugglers, whores and Browncoats keep rearing their ugly heads. The local garrison is spread thin, especially since the fire bombing of the Glorious Ole Opera and adjoining buildings. To make matters worse, Governor Macon has chosen this time of discord to further the objectives of his Electoral campaign and seeks to meet and greet the fair folks of the Docks. You can be assured that his rivals will be doing likewise. Combine that with the discord amongst the Companions Guild and Miss Dahlia and you have a whole heap of trouble.

Data: "You Can't Take the Sky from me..." is a freeform role-playing game for 25 players, set in the wonderful setting of Joss Whedon's Firefly/Serenity 'verse. There is no need to be a Browncoat or Firefly afficianado, however I do want players willing to throw themselves into their characters and chew scenery, new players are welcome, so long as they understand this expectation.

Tuesday, 20 April 2010

Continuum 2010 Freeform Games

Here are the Continuum 2010 Freeform Games.
More details are available in the Freeform section of the Continuum Website

Fall of the House of Malan

GM: Jeff Richard
No. of Players: TBC
Requirements: None

Teaser:
Set in Greg Stafford's world of Glorantha the Fall of the House of Malan is a story of clan politics, bloodshed, war, greed and faith.

The Orlanthi are a proud and strong folk, hot headed and always seeking to prove their worth to their god Orlanth. Join the barbarian clans of these fearsome heroes. This is the story of the Tribe of Malan, of its trial and tribulations. Walk with the storm gods, make war with your clan enemies and rejoice at the feasts with your ancestors.


This game will suit all kinds of freeformers, appealing to those who love to boast, covort and conspire.
The game is aimed at all levels of player and a deep knowledge is not required to enjoy in the fun.

For more information on Glorantha and the Orlanthi can be found at
www.Glorantha.com


Kingsport: Terror in Store

GM: Chris Killey
No. of Players: 18 Players
Requirements: None

Teaser:
A Lovecraftian horror freeform to be performed Saturday evening at Continuum 2010.
“In the morning mist comes up from the sea by cliffs beyond Kingsport. White and feathery it comes from the deep to its brothers the clouds, full of dreams…” – H.P. Lovecraft

All players are strongly encouraged to prepare appropriate costumes, further guidance will be provided once players have been allocated their character.

As this game is one of mystery, suspense and gut wrenching terror, no further information will be supplied prior to game other than individual character packs and rules guidance. Details on how to sign up for this game will follow soon! Chris may need support from GM’s to help run his game, if you are interested then contact Simon Bray via the Contacts section.


You Can't Take the Sky from Me...

GM: Simon Bray & Darran Sims
No. of Players: 25 Players
Requirements: None

Teaser:
"By order of the Union of Allied Planets Eavesdown Docks is under full Landlock, no ships may enter or leave the area for the next twenty four hours. Persephone port authorities will be searching all ships; a known fugitive is believed to be hiding somewhere within the vicinity.
The Alliance requests that all citizens carry on their persons their ident cards. If you see anyone acting suspiciously then report it immediately to the nearest command post..."


Things are heating up down by the Docks, and it’s not just the 'Good Dogs' that are sizzling over the grill. There is civil unrest; the filthy underbelly of the city has rolled itself over for all to view and the Alliance are not happy. Tongs and Triads roam the streets, muscling in on the companies of 'legitimate businessmen', smugglers, whores and Browncoats keep rearing their ugly heads. The local garrison is spread thin, especially since the fire bombing of the Glorious Ole Opera and adjoining buildings. To make matters worse, Governor Macon has chosen this time of discord to further the objectives of his Electoral campaign and seeks to meet and greet the fair folks of the Docks. You can be assured that his rivals will be doing likewise. Combine that with the discord amongst the Companions Guild and Miss Dahlia and you have a whole heap of trouble.

Data: "You Can't Take the Sky from me..." is a freeform role-playing game for 25 players, set in the wonderful setting of Joss Whedon's Firefly/Serenity 'verse. There is no need to be a Browncoat or Firefly afficianado, however I do want players willing to throw themselves into their characters and chew scenery, new players are welcome, so long as they understand this expectation.

Monday, 15 February 2010

Continuum 2010 Call for Games!

A call for games for Continuum 2010 from Mike Mason.

If you are wanting to run games (rpg, card, board or some crazy new gaming invention) please email me with what you're planing - bingopajamas@googlemail.com - once I have everything sorted I'll start posting games up to the main continuum website.
Please feel free to advertise your games here too - but please email me them as well (I will not be checking this site for 'new' games - it's a big internet and I only have so much time to check it ; ) - so without going on and on, if you email me then you'll know I have your game info. Otherwise don't assume that I'll have it.

For every game you pre-rgeister with me and then run at the convention, you'll get a beer token (for a free drink - soft or alcoholic) at the event. The beer token is an original piece of art - Cthulhu drinking a pint of beer - drawn by the brilliant Bob Shaw. It's a collectors item in its own right.

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So - to register you game you need to do two things:

1. sign up to attend Continuum (see website for details www.continuum.uk.net)

2. Fill in a game registration form and send it to me at bingopajamas@gmail.com

Game sign up form available from the website. If you have any problems finding it or filling it in, then you can just email me with the following:

GM/Facilitator
Title of game
System
Number of players required
When you want to run it (Fri, Sat, Sun - morning, afternoon, evening)
Max Number of Players
Length of Game
Some blurb on what the scenario/game is about (up to 500 words)
Anything else you need to tell me

Thanks for your support and look forward to hearing about some ace games!

Cheers

Mike M
Continuum Game Czarina

Tuesday, 19 January 2010

My HeroQuest games at Conception 2010

Conception 2010. Naish Holiday Village, Highcliffe, Christchurch, Dorset, UK.
Wednesday 27th January - Sunday 31st January 2009.
http://www.conceptionuk.org/


Here are my games that I'll be running at Conception 2010.

+



Thursday 19:00 - 23:00 Slot 4
'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims.
Supernatural: HeroQuest adventure for 5 players.
Newcomers very welcome. Maturity preferred.

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

+



Friday 19:00 – 23:00 Slot 7
'Street Urchins of Ancient Pavis' by Darran Sims narrated by Darran Sims.
Glorantha: HeroQuest adventure for 6 players.
Newcomers very welcome. Maturity preferred.

"Abandoned by Family, Ancestors and the City itself, the street urchins have a very hard existence in the shattered remains of Ancient Pavis. They live on the discarded scraps from the city dwellers and *other* denizens of the Rubble, a place where life is very, very cheap.
The only future they have to look forward to is a quick death somewhere in the unforgiving ruins of this once splendid city.
The River Flock has a nice hidey-hole under the Sculpture Garden, a safe haven in this deadly world. Yet many of the street urchins are turning up dead, their bodies discarded.
Now a stranger in red is poking around the upper entrance.
Just what is he after and is he responsible for the deaths of the other urchins?"

+



Saturday 19:00 – 23:00 Slot 10
'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims.
Supernatural: HeroQuest adventure for 5 players.
Newcomers very welcome. Maturity preferred.

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

+



Sunday 19:00 - 23:00 Slot 13
'Echoes in the Black' by Darran Sims narrated by Darran Sims.
Serenity: HeroQuest adventure for 7 players.
Newcomers very welcome. Maturity preferred.

"Ta Ma Duh! Why can't we stick to the gorram plan!
I wanted simple, in and out and everything shiny.
The job was good, the idents were perfect and the feds were away from the Skyplex.
Then everything has gone south.
Something has been following The Betty.
They are keeping their distance, so they aint purple bellies and everytime time we avert course they disappear like echoes in the black. The question is who are they, what do they want and why are they messing up my gorram job?"

+

Friday, 27 November 2009

My game location at Dragonmeet 2009

This is where my Supernatual HeroQuest games takes place tomorrow at Dragonmeet 2009.
I am in the Upper Foyer right near the lifts.
The game runs from 14:30 until 18:00.

Just who will survive at the end?
The Winchester Brothers? Bobby? Will Ruby get dusted? Will Bela get the loot?

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Thursday, 19 November 2009

My HeroQuest game I am running at Dragonmeet 2009

0 Dragonmeet 2009. Kensington Town Hall, London, UK.
Saturday 28th November 2009.
http://www.dragonmeet.co.uk/

This is the HeroQuest game I am running at Dragonmeet 2009.



'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims.
Supernatural: HeroQuest 2.0 adventure for 5 players.
Newcomers very welcome. Maturity preferred.
Based on the TV series.

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

Tuesday, 4 August 2009

Character sheets for Supernatural TV show game.

So I have designed some character sheets for my up coming Supernatural HeroQuest game.
I went for a police report look, finding a real letterhead for the Georgia Bureau of Investigation plus Georgia court stamps on the web was good.
The mug-shots were hard to do as I had to make up the ones for Bobby, Ruby and Bela, photoshopping the height chart behind them.
Getting the information for the police report was hard as well - date of births for the two main characters of the show was available but it was harder to get info on the others. Some I just had to make up but most info was from the actors themselves.
I then added some more polaroids of items tied to the characters for more genre flavour.

The final touch was using a pentagram symbol in place of the mastery rune - again very genre specific that I thinks adds to the game.

Sam
Sam Winchester

Dean
Dean Winchester

Bobby
Bobby Singer

Bela
Bela Talbot

Ruby
Ruby

Friday, 31 July 2009

My HeroQuest games I am running at Furnace 2009

0 Furnace 2009. The Garrison Hotel, Sheffield. UK
Saturday 10th - Sunday 11th October 2009.
http://www.rpgfurnace.com/

Here are my HeroQuest games I am running at Furnace 2009 later this year.

+



'Street Urchins of Ancient Pavis' by Darran Sims narrated by Darran Sims.
Mythic Glorantha: HeroQuest 2.0 adventure for up to 6 players.
Newcomers very welcome. Maturity preferred.

"Abandoned by Family, Ancestors and the City itself, the street urchins have a very hard existence in the shattered remains of Ancient Pavis. They live on the discarded scraps from the city dwellers and *other* denizens of the Rubble, a place where life is very, very cheap.
The only future they have to look forward to is a quick death somewhere in the unforgiving ruins of this once splendid city.
The River Flock has a nice hidey-hole under the Sculpture Garden, a safe haven in this deadly world. Yet many of the street urchins are turning up dead, their bodies discarded.
Now a stranger in red is poking around the upper entrance.
Just what is he after and is he responsible for the deaths of the other urchins?"

+



'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims.
Supernatural: HeroQuest 2.0 adventure for 5 players.
Newcomers very welcome. Maturity preferred.

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

+

Tuesday, 30 June 2009

The new HeroQuest Core Rules are now available!

Posted from the Moon Design Development Blog, .


Moon Design is proud to announce that the HeroQuest Core Rules are now available for sale from www.glorantha.com or www.heroquest-rpg.com!

You can directly order copies of the new HeroQuest Core Rules book and download pdfs from the website. We regret to inform you that our current eCommerce vendors do not support bundles of books and pdfs. We are exploring options to fix that in the future but until then, comfort yourself with the knowledge that the money will be going to make sure we have more money to pay for art and writers!

BTW, we are still working out the kinks with Plimus (our PDF vendor). If it takes a little while for you to get an email with the download link - be patient. They are still checking to make sure that we aren't some sort of nefarious international outfit! The first dozen or so PDF downloaders are likely to get some initial weirdness (for example, you may get a phone call from Plimus just to make sure that you really ordered the PDF). Just be patient and we will make sure that you will get your PDF!

But without any further ado:


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Anything you can imagine, you can play…

HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.

Completely rewritten by the Robin Laws, this new edition opens and details running the core system for any genre.

What’s in this book?

This book contains everything needed for play:

  • Character Creation – describe your character and get playing in minutes.
  • Overcoming Obstacles – handling conflict, be it with swords, words, magic, superpowers, guns or armies.
  • Playing Stories – how to vividly run your adventures in engaging and creative ways.
  • Narrating - the secrets for balancing the give and take between narrators and players.
  • Followers and Support – how your sidekick, followers, horde, army or community help you.
  • Creating Genres – details for creating and detailing your game world.
  • Gaming in Glorantha - a separate section on applying this system to Glorantha.
  • Quick Reference – so you don’t have to hunt for the information you really need.
However, the new HeroQuest Core Rules are not the only new thing for sale on the new and upgraded glorantha.com website! We will have much of the Stafford Library up and for sale in both book form and as downloadable pdfs, including:
  • Glorious Reascent of Yelm - THE Dara Happan background book
  • Arcane Lore - Greg's notes on the development of his thoughts concerning heroquesting and Gloranthan magic
  • The Middle Sea Empire - THE background book for the God Learners and the Jrusteli Empire
  • History of the Heortling Peoples - THE background book for the Orlanthi of Sartar and Heortland, as well as the Arkat Wars, Harmast and the EWF
We will also have a number of older books back in print and for sale in both book form and as downloadable pdfs, including:
  • Dragon Pass: Gazetteer of Kerofinela
  • Imperial Lunar Handbook, volumes 1 and 2
  • Blood Over Gold
  • Men of the Sea
  • Masters of Luck and Death
With the exception of Dragon Pass: Gazetteer of Kerofinela (which is statless), these books were written for First Edition HeroQuest but can easily be retrofitted for the new HeroQuest Core Rules.

Check out the website and maybe buy yourself a book or download. Or two. Or three (or four, five, six or more!)

Monday, 27 April 2009

To GM or not to GM: That is the question?

Whether 'tis nobler in the mind to suffer
The slings and arrows of heavy game criticism,
Or to take arms against a sea of system backlash,
And by opposing end them? To die: to sleep;
No more; and by a sleep to say we end
The heart-ache and the thousand natural shocks
Of a lack of players, 'tis a consummation
Devoutly to be wish'd. To die, to sleep;
To sleep: perchance to dream of a great home group: ay, there's the rub;
For in that sleep of no games to GM what dreams may come
When we have shuffled off to a convention for games?


So I am having a little bit of a crisis at the moment as far as my GMing games goes. I seem to have lost faith with my ability to GM at conventions as I have fallen under some heavy criticism

I am really struggling to keep my home group together. I have had some excellent players join over the last couple of years yet they seem to find excuses when to next session is scheduled not to come.
Now I am a good host – I provide a cooked meal and snacks as well as a full fridge of drinks [beer and soft drinks], I run a reasonable game with a good story, I am well organised with nice maps and handouts. The setting is fairly cool though I do know that many people do have an issue with Glorantha as a setting.

I do also know that many people dislike the HeroQuest system, but I didn’t expect it to the point that several people have condemned my games on the RPG con circuit here in the UK. This is just not an attack on HeroQuest but my games in general. Now it could be just rumours but having heard this from two different sources is troubling. Bad-mouthing my games seems a little bit cruel and vindictive and the rumours are appearing to spread by word-of-mouth.

It is now getting to the point that I may have to give up GMing games at conventions all together.
I plan to run a few HeroQuest games at Tentacles Omega, a RPG convention that takes place in Germany at the end of May this year, and get some detailed feedback from those games.

I may just attend less RPG conventions in future; I’ll just concentrate on help organising some conventions that I am involved with instead.
At Furnace I'll not run any games for instance.

I am just not sure what else to do?

Friday, 17 April 2009

My HeroQuest 2.0 games I am running at Tentacles Omega.

0 Tentacles Omega 2009. Castle Stahleck, Bacharach, Germany.
Friday 28th May - Monday 1st June 2009.
http://www.tentacles-convention.de/


Here are my games that I'll be running at Tentacles Omega.

+



'Street Urchins of Ancient Pavis' by Darran Sims narrated by Darran Sims.
Mythic Glorantha: HeroQuest 2.0 adventure for up to 6 players.
Newcomers very welcome. Maturity preferred.

"Abandoned by Family, Ancestors and the City itself, the street urchins have a very hard existence in the shattered remains of Ancient Pavis. They live on the discarded scraps from the city dwellers and *other* denizens of the Rubble, a place where life is very, very cheap.
The only future they have to look forward to is a quick death somewhere in the unforgiving ruins of this once splendid city.
The River Flock has a nice hidey-hole under the Sculpture Garden, a safe haven in this deadly world. Yet many of the street urchins are turning up dead, their bodies discarded.
Now a stranger in red is poking around the upper entrance.
Just what is he after and is he responsible for the deaths of the other urchins?"

+



'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims.
Supernatural: HeroQuest 2.0 adventure for 5 players.
Newcomers very welcome. Maturity preferred.

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

+
Birkebeiner-02.jpg picture by DarranSims
"Winters Warriors" by Darran Sims narrated by Darran Sims.
Mythic Glorantha: HeroQuest 2.0 adventure for up to 6 players.
Newcomers Welcome.
"As initiates of Inora, Goddess of the Mountain Snow, normally you are on the fringes of society as solitary hunters or warriors of the mountains. But now Orlanth is Dead! The land is locked in winter. Suddenly the 'Winter Warriors' are require to save the clan and its tula in the mountains. The dangers of winter are magnifed as ice demons roam the peaks, snowfall cuts off all the lodges and the food stocks are running low. On top of that vast columns of smoke rise from the flat lands and they are getting closer and closer. Villages are being burnt down and destroyed.
Are the Lunars responsible?
Can the winter warriors stop their advance?"

+

Wednesday, 17 December 2008

My games at Conception 2009

 0 Conception 2009. Naish Holiday Village, Highcliffe, Christchurch, Dorset, UK. 
Wednesday 28th January - Sunday 1st February 2009. 
http://www.conception...

Here are my games that I'll be running at Conception 2009.

+



Thursday 09:00 – 13:00 Slot 2
'Street Urchins of Ancient Pavis' by Darran Sims narrated by Darran Sims. 
Glorantha: HeroQuest adventure for 6 players. 
Newcomers very welcome. Maturity preferred. 

"Abandoned by Family, Ancestors and the City itself, the street urchins have a very hard existence in the shattered remains of Ancient Pavis. They live on the discarded scraps from the city dwellers and *other* denizens of the Rubble, a place where life is very, very cheap. 
The only future they have to look forward to is a quick death somewhere in the unforgiving ruins of this once splendid city. 
The River Flock has a nice hidey-hole under the Sculpture Garden, a safe haven in this deadly world. Yet many of the street urchins are turning up dead, their bodies discarded.
Now a stranger in red is poking around the upper entrance. 
Just what is he after and is he responsible for the deaths of the other urchins?"

+



Friday 19:00 – 23:00 Slot 7
'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims. 
Supernatural: HeroQuest adventure for 5 players. 
Newcomers very welcome. Maturity preferred. 

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

+



Saturday 09:00 - 13:00 Slot 8
'Rocks and Hard Places' by Darran Sims narrated by Darran Sims. 
Serenity: HeroQuest adventure for 7 players. 
Newcomers very welcome. Maturity preferred. 

"Why do my gorram jobs never go smooth? 
So we’re on a scavenger hunt in the biggest scrap yard in the ‘verse.
Gettin’ to the place was slow and troublesome, gettin’ past the guards was a flip and findin’ the needle in the haystack was shiny.
The trouble is we have competition for our prize and our rivals ain’t playing fair. 
Also the boss, a particular Crime Lord with his own Skyplex and a very nasty rep, ain’t happy with us either.
To top that there seems to be another bunch of Feds on our tail and we’re stuck - a certain turn of phase come to mind."

+



Sunday 15:00 – 19:00 Slot 12
'We are the Boys...' by Darran Sims narrated by Darran Sims. 
Dad's Army: HeroQuest adventure for 6 players. 
Newcomers very welcome. [im-]Maturity preferred. 

"Excuse me, er, attention men. If you kindly all fall in, that would be rather nice. Thank you."
"Right men, GHQ has organised a series of military exercises, under the watchful eyes of Colonel Pritchard, to test the Walmington-on-Sea platoon’s ‘fighting fitness’ and to see if we can use diverse tactics and strategies in the field. 
"Well, that is a given of course with my experience, but there is a little nuisance in that we are paired off against the Eastgate platoon. We must deal with their Colonel Blimp mentality..."
"His name is Captain Square, a Rotarian you know?"
"Thank you Wilson!
"Well men, I think that you will not let me down? Corporal Jones get the platoon to fall out. Wilson, WILSON come with me!"

+

Tuesday, 25 November 2008

Back in the Saddle

I have just undergone a small crisis recently with some players of my group not happy with the game system I am running. Now I must admit that I do *really* like HeroQuest, and the new version of the rules for the most part have improved the game to me no end.
I did go through a bit of self examination but by the end of it I was still happy with what I am doing though I have taken some steps to see if I can improve my GMing techniques. I think that I have to be a bit harsher and put the PCs at risk a lot more.

The best thing for me was to run another good game - I did that yesterday and not only did I have a good time but my players were very happy.


WinterWarrior 

I ran my 'Winter Warriors' HeroQuest 2.0 playtest game for my brother, my sister and even my wife joined in.
I usually get the players to create their own characters for this game as art of the playtest but as our time was a little bit limited I allowed them to pick from the characters already created in previous playtests. Most of them are excellent characters and offer great opportunity for role-playing.
They picked their characters and got playing, enjoying the setting of the Fimblewinter and stepping up to be the BIG heroes.
It went very well as all the players were trying to work out what was going on and my wife got quite blood-thirsty attacking the Lunar Sorcerer with gusto!

So I am feeling much better about myself and my games and look forward to running a new Firefly game at Dragonmeet 2008 and getting a load of games ready for Conception 2009.

Tuesday, 9 September 2008

Mega HeroQuest Game last Saturday

So a busy game on Saturday.
It looked at one point to be eight players plus me but unfortunately two of the players couldn't make it. Still I had six players I had to cram into my little attic room. Also a wide catchment area for the players as one came from Leeds, two from Stoke-on-Trent, one from Long Eaton and only my two siblings were from Derby.

It ended up being ran in two long sittings but it went very well. Epic and silly at the same time.
Many laughs were had, especially at the GM's expense.
A new Gloranthan metal has discovered though, Me-Lead!

So a good game and expect the podcast to go up by the end of this month.

Image
Dave, Rob, Mark, Simon and Russell


Image
Dave, Russell, Amy and Jenny the spectator

Monday, 18 August 2008

[Actual Play] HeroQuest 2.0: Air & Motion

So I ran the next instalment of my Air & Motion campaign yesterday using the new HeroQuest 2.0 rules.

Most of my regular players were unable to attend this time due to Real Life getting in the way, which is a shame, but fortunately my brother Russell was able to attend still and I got two brand new players to corrupt!
The first new player is Rob, who knows the setting of Glorantha well having played RuneQuest in the past, attended past Convulsions/Continuum conventions as well as having GMed Hero Wars back when it first came out. He read all my background notes I have posted up on the internet and wrote out his 100 words for my in advance for his character. Marvellous!
The second new player is my baby sister Amy [not that much of a baby as she has a child of her own], and she hasn’t even played a role-playing game before, never mind HeroQuest.
So all three of my players are new to the latest system, though two have some experience of Glorantha.


A&M170808-09
The players Rob, Amy and Russell.


I had updated Russell’s character sheet by removing all abilities associated with keywords out so he was just left with keywords as direct abilities [occupation, homeland, clan, and religion], abilities derived from his 100 words and any abilities he brought or spent points on during play. Magic wise, he still had his three Rune Affinities derived from his Yinkin religion keyword as I removed all listed feats. The character was a devotee at the start of the campaign but has now been demoted to an initiate [barely as well!].

Making Rob’s character was a little bit easier as he had a good solid 100 words written. Again I gave him his keywords as direct abilities so he had his homeland, clan, occupation, and religion down. I managed to pull quite a few abilities out of his 100 words so he had plenty to draw on. His character wanted to become a Devotee of Orlanth; it was part of his 100 words and a good clear goal as well as being a direct ability. Note this is to worship Orlanth directly, no minor sub-cults getting in the way. I gave him the Runes of Storm, Mobility and Hunting; Storm because he is an Orlanthi male and they get that automatically, Mobility due to him wanting to worship Orlanth at a higher level and Hunting as his occupation is a hunter anyway. Rob was happy with them even though I did give him the choice of changing them.

I was toying with the idea of giving Amy a pre-generated character but I decided against it with it being her first role-play experience. Instead I went for ‘As-You-Go’ character generation, as that would allow Amy to have her own character as well as keeping it simple for her without piling on all the information at once. It would also allow us all to start the game without having to wait to do all the character generation first.

First I wanted her to think of a character concept, something simple but with enough to build on with more detail later. I gave her a few examples and then got Russell and Rob to introduce their characters to give Amy an idea what she could do. Amy wanted to have her character to be a witch, to be a magic user. I asked if she wanted to evoke spirits or to emulate the acts of a goddess directly? “Oh emulating the goddess directly please!”
So I tried to think of an Earth Goddess that would be suitable. “Could I make earthquakes and throw rocks about?” asked Amy. Maran Gor it is then!
I was a little bit shocked as Amy didn’t know anything about Glorantha at all and yet picked quite a dark goddess, one that isn’t normally one worshipped by player characters. I thought, hell lets run with it as that might be fun and would certainly be something different, a Maran Gor worshipping player character would be fun.
I gave Amy a list of runes with descriptions; I said her first rune would have to an Earth Rune anyway as the character was a female from Orlanthi society and they always have the Earth Rune. However she could pick her other two runes. With a little help from the others she picked the Disorder Rune and the Magic Rune.
With that we came up with her character’s name, Platonia Earthshaker based on the plate tectonics of earthquakes. Good eh?
Everything else about her character would be added later.

With that we were good to go and start the game.

A&M170808-10
Me in action!



I started slowly to ease the new players into it and started with a murder mystery. After that it changed genre and moved to a CSI investigation, then a black comedy, a soap opera, a farce, a tactical battle, a gritty horror and then back again! A nice spread and a good game.

One of the better aspects of the game was the quicker augments. No bean counting and shopping lists of augments now that slow down the game. Also the new extended contest work well. They are a lot quicker and there is not that strange shift into a gambling system that brings the game to a halt that the old system had.

All the players had a great time, it’s good that the new player enjoyed the game, Amy even sent me a text this morning to say what a fun game and “when are we playing again?”
A new convert me thinks?

What scares me though is that me and my brother have been role-playing for over twenty-seven years, longer than my sister has been around.



I hope to get the podcast up soon so you’ll be able to hear how it went.

Saturday, 16 August 2008

Orlanthi Village.

Here is the home settlement of the White Rams Clan, called Swiny, the player characters home base.

Swiny Small

It is quite unusual, as it has round houses based of the Storm Rune instead of the common square or rectangle long-houses the Orlanthi normally have. Only the Loom House, the main domain of the clan's women is built the more common way.
The large roundhouse is the chief's hall and in the centre is a local spring, the main source of water for the settlement.
The defences are the cliff on the western side, eight foot high dry stone walls, a steep walkway, gate tower and watch tower. Earthworks are raised further out from the settlement in two rings, the inner ring protects the settlement itself and the outer ring protects the farmland and is topped by a palisade wall.

Thursday, 24 July 2008

Trollball Boardgame at Continuum.

Trollball


We, as a committee are proud to announce an exclusive limited edition for Continuum 2008 of the boardgame game 'Trollball: This is NOT a Fair Game!'.

Lovingly crafted by Grégory Privat, with some fantastic illustrations by Rolland Barthelemy, this is the beautiful game.

There will be a very limited number on sale at the convention only so check out the Continuum trade stand.

Hey ! This is CONTINUUM 2008 ! And this is the second edition of the game... already ! I was so surprised when the CONTINUUM team asked me to make this new edition that I tried to temper their enthusiasm : I failed.
This edition features two new teams : The Committee and The Guests. Colin Driver has worked with me on their statistics.
So here we are : It’s a convention game. Conceived at Continuum, born at Tentacles, raised at Chimeriade, released at Tentacles and now released again at Continuum !
Now : go play !

Grégory Privat

This is NOT a Fair Game!

THE GLORANTHAN ARMY is proud to release Trollball—"This is NOT a fair game", the Second Edition Continuum 2008 Convention fund-raiser boardgame!

Trollball is a game much like American football—the goal is to get the (live) portion of the ball (a trollkin) across the goal line. The athletes are allowed Weapons and giants act as referees, literally kicking players out of the game.

Each game is numbered. Quantities are limited.

The game is based on the original Trollball rules found in the Trollpack role-playing supplement for Glorantha. It uses the rules system developed for the Tentacles 2007 Trollball Worldcup.

Designed by Gregory Privat, illustrated by Rolland Barthelemy.
Components: 1 full colour rule book, 1 HUGE game board (a bit more than 60 cm by 120 cm), colour cardboard miniatures depicting the eight teams plus the two bonus teams in the game, colour counters, players sheets.
Price: TBC.

Trollball 

Tuesday, 24 June 2008

Freeform Games at Continuum 2008

0 Continuum 2008. John Foster Hall, Leicester University. UK.
Friday 1st - Monday 4th August 2008.
http://www.continuum.uk.net


To all freeform fans,

The Continuum Freeform sign up has gone live today 24th June 2008.
There are six games (one running twice) for you to play in.

http://grahamrobinson.com/freeforms

1) BEST OF THE WURST
"It is Friday the 13th of November 1942. You are in Occupied Brittany, in the sleepy town of Quimper, near Brest.

In the Castle Quimper Hotel, a Sausage-tasting competition is being arranged, ably supported by eminent Charcutières and the hotel staff.
There is a buzz in the air, as a very important guest is anticipated by all present."

BASIC INFORMATION
A Game for 9 Players
Saturday 10am-12pm
Entrance Fee £2.00

2) CARRY ON AT CAMP DAVID
Carry on at Camp David is set at Camp David, the US President's official rural retreat. President David Nixody has broken off trade negotiations to hold a reception in honour of astronaut Buzz Leapyear who is to be presented with the Congressional Medal of Honor. It is a relaxed, informal occasion, and the speeches are expected to be kept short.

BASIC INFORMATION
Number of players: 18 (5 female, 11 male, 2 gender-neutral)
Saturday 8pm-11pm
Entrance Fee £2.00

3) DIAMOND GEEZERS
"The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames."

"If you have any information as to their whereabouts call Crimestoppers on 0800 555 111."

The governor Mr Jackson told you to come to meet him early at the lock up, because you're the only one he trusts, but when you got there he was brown bread. Who killed him, who will take over the gang, and most importantly where's the bloody loot?

From the same stable as Farewell Father Ted this short and potentially rather silly game gives you the chance to release your inner East London Gangster.

Game Duration 1 and 1/2 hours, a must for people wishing to try this hobby.

BASIC INFORMATION
This game requires 6 Males and 3 Female players
Sunday 10am-12pm
Entrance Fee £2

4) EVIL HIGH PRIEST II
Tired of goody-two-shoes investigators thwarting your plans to bring on a New Dark Age? Get annoyed when smarmy so-called "heroes" break up your sacrificial rites? No more! Because it's time for EVIL HIGH PRIEST – the LARP where you are the enemy! The stars are right! The spheres clash as horror looms. Humanity is doomed.

All players are awful horrible villains attending the final Grand Conventicle to determine Earth's fate. Play Wilbur Whateley, the High Priest of Leng, the Shoggoth, or Great Cthulhu himself in a darkly humorous game of the Old One's final triumph!

A Game for 31 Players
Duration 6 Hours
1-7pm on Saturday
Entrance Fee £5.00

5) MURDER AT THE GREYDOG INN
The Greydog Inn is heaving. Couples flirt, warriors boast, merchants barter, Lunars and Orlanthi glower at each other over their mead.
Just another typical night. But death walks the darkness, and foul murder is uncovered. The clan honour has been tarnished, and the guilty must be found before the killer strikes again...

"Murder at the Greydog Inn" is a 16 player, 3 hour freeform for 16 players. Written by Graham Robinson.

This event is running twice.
Saturday 9am-12pm
Sunday 9.30am-12.30pm
Entrance Fee £2

6) SURVIVORS OF THE NARONIC
February 11, 1893. In the freezing waters of the mid-Atlantic, the survivors of the SS Naronic await their fate. Despite its being less than a year old, their vessel has sunk in mysterious circumstances. The occupants of its lifeboats have little chance of lasting the night.

The survivors will be rescued, but by a craft thought destroyed and a Captain believed dead. The legend who claims to be 'no man' has saved them for now, but has set course for an erupting volcano.

Sped beneath the seas in a marvel of modern engineering, the SS Naronic's passengers and crew will find themselves in an extraordinary adventure that takes them to an outpost of a vanished civilisation...and perhaps beyond.

Survivors of the Naronic is a rip-roaring game of Victorian adventure and intrigue set in a universe slightly more interesting than our own. The game is inspired by the works of Jules Verne, Maurice Leblanc and others.

In our more mundane world, the Naronic was carrying a crew of cattlemen. In this reality, however, its passengers are European luminaries: Scientists, Celebrities, Scoundrels and Heroes. All have their secret goals and agendas. There will be Bartitsu.

The game last 3-4 Hours approximately.
24 Players
Sunday 2pm-6pm
Entrance Fee £5

All games can be signed up at http://grahamrobinson.com/freeforms

Please note GM's will inform you of receipt of your sign up. They will be casting in a couple of weeks, you will be notified if you are in a game at that point. Only people who have registered to come to the Convention can sign up for Freeforms, please do not waste time registering for games if you are not registered.

Fees are payable on arrival at Continuum and will be added to you bill.

Wild,Wild,Wild,Wild West Freeform

Please note this is a closed game, invitation only which has been sanctioned as by the Committee as part of the wedding celebrations of Jeff Richard and Claudia Loroff. All invites have been issued. There are no places remaining. Please do not contact Jeff or the Committee about this event, unless you have a personal invite. We know this may annoy some guests, but these are special circumstances agreed by committee.