Tuesday, 12 June 2007

Serenity/Firefly: HeroQuest Keywords

Here are my Serenity/Firefly keywords that I have used in my games.
Over the next couple of months I hope to expand this list and add some more equipment, weapons and spaceships.

Alliance Officer
Abilities: Alliance Regulations, Close Combat, Exert Authority, Follow Operating Protocols, Follow Orders, Issue Orders, Spot Suspicious Behaviour, Use Newtech Small Arms.

Specialisation Abilities: Modify Alliance Officer Typical abilities based on specialisation.
Command – Assess Situation, Exert Authority +5, Battle Tactics, Disciplined +3, Use Newtech Assault Weapons.
Engineering – Assess Function, Disciplined –3, Identify Deficiency, Machine Maintenance, Meticulous, Repair Machine, Use Tools, Work in Hazardous Environment.
Science – Calculate Formulas, Distracted, Science Knowledge, Science [Specialisation], Use Science Equipment, Use Sensors.
Medical – Administer Drugs, Assess Patient, Disciplined -3, First Aid, Resuscitate Dying, Self-Confident +3, Treat Injury.

Typical Personality Traits: Arrogant, Brave, Callous, Disciplined, Loyal, Self-Confident.
Typical Relationships: to Commander, to Comrades, to Unit, to Training Officer.
Typical Followers: Junior Officers, or a squad of Troopers, or a Personal Assistant.
Standard of Living: Good [17].
Typical Equipment: Dress Uniform, Ident Card, Newtech Small Arm, plus specialisation equipment.
Command – Body Armour, Knife, Newtech Assault Weapons.
Engineering – Assorted tools, Hazmat Suit, Schematics.
Science – Personal Computer, Science Equipment, Sensors.
Medical – Battlefield Dressings, Medical Bag, Pharmaceuticals, Stethoscope.


Alliance Soldier or Trooper
Abilities: Alliance Regulations, Carry Heavy Load, Close Combat, Follow Orders, Identify Foe, Make Camp, March, Scan for Danger, Scouting, Swear like a Trooper, Use Newtech Small Arms, Use Newtech Assault Weapons, [Unit] Traditions.

Typical Personality Traits: Brave, Loyal, Obedient, Resilient.
Typical Relationships: To Commanding Officer, to Comrades, to Unit.
Typical Followers: Greenhorn Troopers.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Dress Uniform, Ident Card, Knife, Newtech Assault Weapons, Newtech Small Arm.


Alliance Spaceship Pilot
Abilities: Alliance Regulations, Evade Hazard, Employ Countermeasures, Follow Operating Protocols, Follow Orders, Go Faster, Know Ship’s Capabilities, Perform Risky Manoeuvre, Pilot Spaceship, Read Sensors, Space Navigation, Spaceship Maintenance, Think Quickly.

Typical Personality Traits: Conceited, Impetuous, Rash, Relaxed, Superior.
Typical Relationships: To Other Pilots, to Support Staff, to Commanding Officer.
Typical Followers: Co-pilot or a Trainee Pilot.
Standard of Living: Common [13].
Typical Equipment: Dress Uniform, G-suit, Ident Card, Newtech Small Arm, Pilot’s Licence.


Bodyguard
Abilities: Blend in Background, Block Attack, Close Combat, Conceal Weapon, Evaluate Surroundings, Intimidate, Scan for Danger, Search Person, Secure Area, Shadow Client, Swift Reactions, Take a Bullet, Tough, Use Small Arm, [Other Weapons] Specialist.

Typical Personality Traits: Brave, Loyal, Grim, Unflinching.
Typical Relationships: To Client, to Fellow Bodyguards, to Employer.
Typical Followers: Other Bodyguards to watch their back.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Concealed Weapons, Dark Sunglasses, Personal Comms.


Bounty Hunter
Abilities: Ambush, Close Combat, Dodge, Hide, Intimidate, Keen Senses, Know Quarry, Know Target Area, Plant Surveillance Gadgets, Recognise Quarry, Restrain Prisoner, Track, Urban Survival, Use Small Arm, Use Stunner, Use [Other Weapon-type].

Typical Personality Traits: Avaricious, Patient, Solitary, Tenacious, Wily.
Typical Relationships: To Employer, to Bail Bonding Company, to Contacts, to Underworld.
Typical Followers: None usual but may have a Lookout or Admin Staff at home Head Quarters.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Restraints, Small Arm, Stunner, Surveillance Gadgets, Warrant Papers.


Mechanic
Abilities: Bypass Safety Protocols, Carry Heavy Loads, Engine Maintenance, Enhance Performance, Gauge Operation, Jury Rig, Locate Fault, Modify Technology, Repair Machines, Spot Engine Trouble, Understand Function, Use Tools.

Typical Personality Traits: Instinctive, Meddler, Methodical, Patient.
Typical Relationships: To Employer, To Customer, To Junkyard.
Standard of Living: Common [13].
Typical Equipment: Toolkit, tool belt, oily rags, overalls, engine manuals, spare parts.


Mercenary Soldier
Abilities: Avoid Pursuit, Carry Heavy Load, Close Combat, Dirty Fightin’, Follow Orders, Identify Foe, Ransack, Make Camp, March, Scan for Danger, Scavenge, Scouting, Swear like a Trooper, Take Cover, Throw Grenade, Use Assault Weapons, Use [Other Weapon-type], Use Small Arms, [Unit] Traditions.

Typical Personality Traits: Avaricious, Callous, Fearless, Self-Confident, Undisciplined.
Typical Relationships: To Commander, to Comrades, to Unit.
Typical Followers: Fellow Greenhorn Soldiers.
Standard of Living: Common [13].
Typical Equipment: Assault Weapons, Body Armour, Knife, Loot, [Other Weapon type], Small Arms.


Interpol Investigator
Abilities: Alliance Regulations, Analyse Evidence, Countermeasure Enemy Surveillance, Close Combat, Exert Authority, Infiltrate, Interrogate Prisoner, Issue Orders, Plant Surveillance Devices, Pursuit Tactics, Spot Suspicious Behaviour, Undercover Tactics, Understand Criminal Tactics, Use Newtech Small Arms, Use Newtech Sonic Rifle.

Typical Personality Traits: Assured, Brave, Deceptive, Inscrutable, Loyal, Meticulous.
Typical Relationships: To Commanding Officer, to Interpol Squad, to Informants.
Typical Followers: A Squad of Troopers, or Fellow Investigators.
Standard of Living: Common [13].
Typical Equipment: Body Armour, Ident Card, Licence, Newtech Small Arms, Restraints, Surveillance Devices, Undercover Indent Cards, Warrant Papers.


Smuggler
Abilities: Avoid Detection, Bargain, Bribe Official, Bypass Security Measures, Carry Heavy Loads, Close Combat, Conceal Contraband, Dirty Fightin’, Evade Pursuit, Evaluate Market Value, Hide, Know Black Market, Know Customers, Lookout, Persuasive, Use Small Arms, Use [Other Weapon-type].

Typical Personality Traits: Callous, Cunning, Devil-May-Care, Greedy, Self-centered.
Typical Relationships: To Fellow Crew, to Black Market Contacts, to Underworld.
Typical Followers: Fellow Smuggling Crew, or a Fence back home.
Standard of Living: Common [13].
Typical Equipment: Fake Permits, Knife, Loot, [Other Weapon type], Small Arms

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