Wednesday, 7 January 2009

Midweek Character - Tenla the Rock

Here is the first Gloranthan HeroQuest character I have put up.
She started off as a NPC that helped the player characters in times of trouble.
She was a crazy, angry Vinga worshipper prone to fighting first and asking questions later!
She always covered the PCs' escape when they faced dire odds yet she managed to always return from certain death.
I then planned to run a scenario at Convulsion 2002 and needed some extra player characters so Tenla got promoted!
Since then she has caused more mayhem and disruption to the enemies of the White Ram Clan.


Photobucket



 

Tenla’s Story

“I don’t believe in ‘justice’, I believe in vengeance and I believe in killing the bastard!”.

Athletic, robust, tall, and strong with natural ginger hair and a fiery temper to match. Yet during combat she is a calm tactical warrior with superior judgement.

She is always in competition with men, racing, boozing and wrestling with them. She got her name (contrary to her nature) by her rocksmashing slice talent. She was renowned for her jollity until her father and brother were slain by Arrantha the Axe - nowadays she laughs no more.

She now reveres Vingan Avenger, has forged her reprisal sword ‘Retaliation’ aided by the DeathLords and has learnt counter-axe techniques to aid her aspiration.

100 Words.

 

KeyWords

Heortling 13

Warrior 17

Vinga the Avenger Initiate 17

 

Personality

Aspires for Revenge 2M2

Aggrieved by Death of Father and Brother 17

Boastful 1M

Calm During Combat 13

Competes with Men 19

Drinks Lots of Booze 1M

Fiery Temper 7M

Ginger Hair 13

Grief Stricken 1M

Hate Darkness [Uz] 13

Laughs No More 1M

Retaliatory 13

Superior Judgement 19

Tactical 17

 

Relationships

ANCESTORS 13

BLOODLINE [Corfica] 18

CLAN [White Rams] 13

CHIEF [Banatyr] 13

TRIBE [Ilmori] 13

KING [Old Hanmar] 14

Vingan Temple 17

DeathLords [Contact] 13

Arrantha the Axe [Adversary] 2M

 

RUNE AFFINITIES

STORM 19

Deadly Spear Throw, Fight Against Rapist, Fight Against Uz, Leaping Shield, Mile Javelin Throw, Spear Help.

MOVEMENT 18

Burst of Speed, Dodge Missiles, Leap over Water, Rock-jumping, Run on Mud, Run up Cliffs, Sunset Leap.

INSPIRE NON-COMBATANTS 18

Follow Me, Last Ditch Effort, Now I’m Angry, Surprise Yourself, There is Always a Way.

 

Abilities

1H Spear & Shield Fighting 18M

2H Spear Fighting 17M

Athletic 15

Combat Tactics 16

Contrary Nature 14

Know Tarshite Tactics 18

Knows Counter-Axe Techniques 20

Forge Weapons 14

Learns Well 13

Natural Temper 13

Racing 13

Renowned for Jollity 13

Robust 5M

Strong 20

Sword Fighting 2M2

Tall 13

Throw Javelins 4M

Wilderness Survival 14

Wrestling 1M

 

Special Abilities

Reprisal Sword ‘Retaliation’ 3M

Rock Smashing Slice 1M

Thursday, 1 January 2009

Midweek Character - Lance Corporal Jack Jones

A day late but another great player character, this one is from the greatest TV sitcom of all time, Dad's Army.
The few games I have run have been very intense role playing experiences though very funny at the same time.

Corporal jones

Lance Corporal Jack Jones' Story.

"Permission to speak, sir"
"They don't like it up 'em!"

A veteran soldier, with many years service (and medals) to his name, Jack Jones is loaded with ‘long’ stories of adventure and heroism. He served with General Gordon and Lord Kitchener becoming very fond of the cold steel bayonet; “they don’t like it up ‘em”.

Jones runs the local butchers shop and he converted his butchers van as troop transport though as the Captain says “his experience will stand us in good steak er... stead”.

Loyal to the Captain he will volunteer for every mission. When things go wrong he gets in a flap “Don’t Panic Mr Mainwaring!”

His ambition in life? - to marry Mrs Fox.

107 words

 

Goals

Volunteer for any mission

Impress Captain Mainwarring at all times

Keep the men in line

Earn the respect of the men

Tell a great story [or three] to the platoon

 

KeyWords

Lance Corporal 5M

Butcher 1M

 

Abilities

Ambition to Marry Mrs Fox 19

Bayonet 1M

Clumsy 15M

Converted Butchers Van Troop Transport 19

“Don’t Panic Mr Mainwaring!” 15M

Easily Gets in a Flap 10M

Flappable when Things Go Wrong 3M

Fond of Cold Steel Bayonet 3M

Fought Along Side Lord Kitchener 19

“His experience will stand us in good steak er... stead” 17

Loaded with ‘Long’ Stories 5M

Loyal to Captain Mainwaring 17M

Many Medals 19

Many Years of Service 19

Old Veteran 19

Panics 19

Seeks Adventure & Heroism 17

Served with General Gordon 5M

“They Don’t Like It Up ‘em” 12M

Under the Counter Meat Rations 18

Volunteer for Any Mission 13M

Thursday, 25 December 2008

Wednesday, 24 December 2008

Midweek Character - Count Dracula

Another midweek character, this time a more famous one.
Not very festive I know but I am in a 'dark mood'.

You'll notice that Dracula doesn't have many vampire type abilities, they would be derived from the 'Vampire' keyword directly.
Also there hasn't been a big point spend on the Count as such - I have just boosted his keywords up instead.



<Photobucket


Count Dracula' Story

"The blood is the life!"

"My revenge has just begun! I spread it over centuries and time is on my side."


Count Dracula is a centuries-old vampire, sorcerer and Transylvanian nobleman, a Székely descended from Attila the Hun. He inhabits a decaying castle in the Carpathian Mountains with his three wives for company. Dracula exudes a veneer of aristocratic charm which masks his unfathomable evil.

In his youth, Dracula became proficient in alchemy and magic at the Scholomance academy; studying black arts that allowed him to cheat death.

No common man: for in that time, and for centuries after, he was spoken of as the cleverest and the most cunning, as well as the bravest of the sons of the 'land beyond the forest'.

103 words

 

KeyWords: 

Transylvanian Noble [Székely] 17

Vampire 5M2

Sorcerer 15M

 

Personality 

Aristocratic 17

Brave 17

Charming 5M2

Clever 5M2

Cunning 15M

No Common Man 15M

Noble 17

Proficient 15M

Spoken of for Centuries [Well Renown] 10M

Unfathomable Evil 5M2

 

Relationships

Patriarch of Székely Family 17

Son of the 'Land Beyond the Forest' 20

Three Wives for Company 15

Alumnus of Scholomance Academy 15M

 

Abilities

Centuries-Old 5M2

Cheat Death 5M2

Decay Habitat 15M

Descended from Attila the Hun 17

Exudes a Masking Veneer 15M

Inhabits Castle 5M

Knows Carpathian Mountains 5M2

Knows Magic 15M

Proficient at Alchemy 15M

Studied Black Arts 15M

 

Wednesday, 17 December 2008

Midweek Character - WALL-E

Another weekly HeroQuest character - this time a silly character.
I think this shows the beauty of the HeroQuest system in making playable player characters that in other role-playing systems wouldn't be much good or very, very weak.

WALL-E

WALL-E's Story

"EVVVEEEE"

"Chime" Macintosh activation chime.

 

WALL-E (Waste Allocation Load Lifter Earth-Class) is a mobile trash compactor, the last operational unit on Earth created by the Buy-n-Large Corporation.

WALL-E's long and lonely existence has granted him sentience and emotion.

WALL-E is solar-powered and constantly replaces his worn parts with those scavenged from non-functional WALL-E units. He has a laser between his eyes, he uses this chiefly as a cutting-tool. He can retract his limbs and head into his body and form a cube when he senses danger or when at rest. His loneliness is soon requited via EVE, a probe that searches for signs of plant life.

104 words.

 

KeyWords

Waste Allocation Load Lifter Earth-Class [WALL-E] 17

Mobile Trash Compactor 17

Sentient 13

 

Personality

Constant 17

Curious 15

Determined 10M

Diligent 17

Emotional 4M

Kleptomania 13

Lonely 15

 

Relationships

Created By the Buy-n-Large Corporation 17

Requited Love for EVE 15M

.                 Search for Signs of Plant Life 1M

 

Abilities

Alone on Earth 17

Cutting-Tool 1M

Form a Protective Cube 10M

Granted Emotion 13

Laser Between Eyes 17

Last Operational Unit 17

Long Existence 5M

Replace Worn Parts 17

Retract Head 17

Retract Limbs 17

Scavenge Spare Parts 17

Sense Danger 15

Solar-Powered 17

Strip Non-functional WALL-E Units 17

 

Midweek Character - Johner

Okay I am hoping to post up a HeroQuest character every week that I have used or plan to use in my games.

I'll start with one of the player characters from my Serenity: HeroQuest games, Johner.
Portrayed in Alien: Resurrection by Ron Perlman, he is one of the more colourful characters of The Betty.


Johner

 

 


Johner’s Story
“My own recipe. Way more dangerous.”
“You hang with us a while, you'll learn I'm not the man with whom to fuck.”

Johner is a mercenary, hired by Elgyn as extra muscle, but has chosen to stay onboard the Betty “ ‘Cause pay’s good and regular”. Johner is thickset, mean and ugly, with vivid scars crisscrossing his ugly baldhead, and has an ugly temper to match.
Johner talks-before-he-thinks, often saying the most inappropriate comments but his coarseness occasionally provides paradoxical humour. He is self-centred and has a schadenfreude streak that boarders on sadistic; he scares and unnerves all that he meets.
Johner is accomplished in battle [his love of big guns and loud bangs is renowned], skilled at bashing-in heads and can brawl in the dirt with the best of ‘um.
109 words.

KeyWords
Crewman of The Betty 1M,
Mercenary Soldier 5M,

 

Personality

Avaricious 5M

Boarderline Sadistic 1M

Callous 5M

Fearless 5M

Mean 1M

Loves Big Guns 19

Loves Loud Bangs 19

Loyal 10

Schadenfreude 5M

Self-Centered 19

Self-Confident 5M

Undisciplined 5M

Ugly Temper 19

 

Relationships

Battle Unit [Former -Member of] 17

Former Comrades [Friends of] 17

The Betty’s Crew [Loyal to] 19

Hired by Elgyn 1M

Renowned Love of Explosions 19

Renowned Love of Guns 19M

Likes Good & Regular Pay 15M

 

Abilities

Accomplished in Battle 19

Bash-in Heads 5M

Brawling 10M

Brawl in the Dirt 19

Chosen to Stay Onboard 19

Coarse [Swear Like a Trooper] 20M

Conceal Weapon 10M

Fight the Best of ‘um 20M

Provides Paradoxical Humour 19

Says Inappropriate Comments 19

Scary 8M

Talks-Before-He-Thinks 19

Thickset 19

Ugly 20

Unnerves All that He Meets 19

Use Weapons [Small Arms, Assault, Heavy] 10M

Vivid Scars Crisscrossing Head 19

Wealth

 

Standard of Living: Common 13

WEAPONS:- Knife, Pistol, Grenade Launcher, Assault Weapon, SMG, Derringer hidden in a Flask, Spare Ammo.

ITEMS:- Body Armour, Ident Card, Fake Permits, Assortment of loot, Flask of Moonshine.

 

 

 

My games at Conception 2009

 0 Conception 2009. Naish Holiday Village, Highcliffe, Christchurch, Dorset, UK. 
Wednesday 28th January - Sunday 1st February 2009. 
http://www.conception...

Here are my games that I'll be running at Conception 2009.

+



Thursday 09:00 – 13:00 Slot 2
'Street Urchins of Ancient Pavis' by Darran Sims narrated by Darran Sims. 
Glorantha: HeroQuest adventure for 6 players. 
Newcomers very welcome. Maturity preferred. 

"Abandoned by Family, Ancestors and the City itself, the street urchins have a very hard existence in the shattered remains of Ancient Pavis. They live on the discarded scraps from the city dwellers and *other* denizens of the Rubble, a place where life is very, very cheap. 
The only future they have to look forward to is a quick death somewhere in the unforgiving ruins of this once splendid city. 
The River Flock has a nice hidey-hole under the Sculpture Garden, a safe haven in this deadly world. Yet many of the street urchins are turning up dead, their bodies discarded.
Now a stranger in red is poking around the upper entrance. 
Just what is he after and is he responsible for the deaths of the other urchins?"

+



Friday 19:00 – 23:00 Slot 7
'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims. 
Supernatural: HeroQuest adventure for 5 players. 
Newcomers very welcome. Maturity preferred. 

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

+



Saturday 09:00 - 13:00 Slot 8
'Rocks and Hard Places' by Darran Sims narrated by Darran Sims. 
Serenity: HeroQuest adventure for 7 players. 
Newcomers very welcome. Maturity preferred. 

"Why do my gorram jobs never go smooth? 
So we’re on a scavenger hunt in the biggest scrap yard in the ‘verse.
Gettin’ to the place was slow and troublesome, gettin’ past the guards was a flip and findin’ the needle in the haystack was shiny.
The trouble is we have competition for our prize and our rivals ain’t playing fair. 
Also the boss, a particular Crime Lord with his own Skyplex and a very nasty rep, ain’t happy with us either.
To top that there seems to be another bunch of Feds on our tail and we’re stuck - a certain turn of phase come to mind."

+



Sunday 15:00 – 19:00 Slot 12
'We are the Boys...' by Darran Sims narrated by Darran Sims. 
Dad's Army: HeroQuest adventure for 6 players. 
Newcomers very welcome. [im-]Maturity preferred. 

"Excuse me, er, attention men. If you kindly all fall in, that would be rather nice. Thank you."
"Right men, GHQ has organised a series of military exercises, under the watchful eyes of Colonel Pritchard, to test the Walmington-on-Sea platoon’s ‘fighting fitness’ and to see if we can use diverse tactics and strategies in the field. 
"Well, that is a given of course with my experience, but there is a little nuisance in that we are paired off against the Eastgate platoon. We must deal with their Colonel Blimp mentality..."
"His name is Captain Square, a Rotarian you know?"
"Thank you Wilson!
"Well men, I think that you will not let me down? Corporal Jones get the platoon to fall out. Wilson, WILSON come with me!"

+