Playing a character that worships Ernalda, the Earth Goddess, is a fairly hard to play as they are not really good for adventure. They are more capable at the hearth and stead and being sensible about life. Who in their right mind would go out adventuring?
I think I did well with Erminda as she has some important reasons to sort out what is wrong with her own clan and helping the other PCs to sort out the issue.
Erminda Steadfast ready to defend the Hellbreak settlement. © Darran Sims
Erminda Steadfast's Story
“Doubts and mistrust are the mere panic of timid imagination, which the steadfast heart will conquer, and the large mind transcend.”
“The greatest honour history can bestow is that of peacemaker.”
Erminda Steadfast is one of the seven ring members and the Hearthmistress of the Solni Bloodline based at Hellbreak.
Strong and with a meaningful glare she gets things done and persuades and encourages everyone to keep working. However she is respected and revered by her community and she is fiercely protective of it.
Articulate, blunt and forthright she aspires for peace and intransigence.
Erminda fears the Predark but she perseveres bravely due to the espousal of her personal circle.
Erminda has helped and aided many Tarsh Rebels especially at the Battle of Karnge Farm and has gained the Jade-Glow Armring.
100 words
KeyWords
Heortling 13
Hearthmistress 7M
Enferalda Devotee 14M
Flaws
Blunt 17
Fears the Predark 1M
Fiercely Protective 19
Wants Intransigence 14M
Personality
Aspires for Peace 17
Forthright 17
Perseverance 1M
Revered 19
Steadfast 14M
Relationships
ANCESTORS 13
BLOODLINE [Solni] 18
CLAN [Hruling] 13
CHIEF [Eldon] 13
Ernaldan Temple 17
Espousal of her Personal Circle [Followers] 5M
Respected by Community 1M
Tarsh Rebels [Contact] 19
Karnge Farm Veterans 19
Predark [Adversary] 2M
RUNE AFFINITIES
ENDURANCE 18
Bear Heavy Burden, Ignore pain, Go Without Sleep, Remain Standing, Survive Battle.
HEAL PEOPLE 18
Diminish Injury, Ease Pain, Make Less Tired, Prevent Dying, Remove Hurt.
HEAL RELATIONSHIPS 18
Boost Confidence, Kiss and Make up, Prevent Anger, Reach Consensus, Sting Pride, Stop Argument.
Abilities
1H Spear Fighting 18
Articulate 17
Encourage Others 14M
Gets Things Done 16
Give Aid 19
Help Others 17
Keep Working 18
Know Hellbreak Settlement 4M
Meaningful Glare 18
Persuasive 2M
Strong 20
Personal Circle
ENARIN - Erantha Gor Initiate 2M
- Warrior 6M, Big Axe 13.
FALEENA - Nevala Initiate 2M
- Shepherd 6M, Know Area 13.
WEGINA - Mahome Devotee 6M
- Steadwife 2M, Know Darklore 16.
RIBENEA - Enferalda Initiate 2M
- Steadwife 6M, Loud Voice 13.
Special Abilities
Jade-Glow Armring 3M