Friday, 28 November 2025

[December 2025 Update] UK RPG Conventions Listing

This is the December 2025 update for the UK RPG conventions for 2025 and 2026!

Each has a website (though a few have Facebook pages) for information and details.

I am waiting on news on a few regular events so I may update this list.

If you know of any that have been missed please mention them in the comments below.

There are a few clashes of cons over a few weekends.

Please note, a few conventions have asked to be removed from this list. 79096_600.jpg

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Dragonmeet 2025, ExCeL London, Royal Victoria Dock, 1 Western Gateway, London E16 1XL

​Saturday 29th November 2025, 9.00am - Midnight

https://www.dragonmeet.co.uk

Wirral Warboot War-Con Tabletop 2025. Bloomies, 69 Argyle Street, Birkenhead, CH41 6, United Kingdom

Sunday 30th November 2025, 10am to 1pm.

https://facebook.com/events/s/wirral-warboot-at-bloomies-war/1504128730918608/

Manchester Board Games Festival #4 Festive Special, Britannia Sachas Manchester Hotel, 12 Tib St, M4 1SH Manchester.

Friday 12th - Sunday 14th December 2025.

https://www.facebook.com/events/2109913096152114

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StabCon 2026, Guildhall, Stockport, SK1 3UA

Friday 2nd - Sunday 4th January 2026.

https://www.facebook.com/groups/21195645768

HandyCon 19, Delta Hotel, Kents Hill Park, Timbold Dr, Kents Hill, Milton Keynes MK7 6HL

Friday 16th - Sunday 18th January 2026.

https://www.handycon.co.uk

ConTingency 2026, Searles Leisure Resort, South Beach, Hunstanton, Norfolk. PE36 5BB

Wednesday 28th January - Monday 1st February 2026.

http://www.con-tingency.uk/

Dahn Sarf IV, Brewdog Chancery Lane.  London EC4A 1DE.

Saturday 31st January 2026. 11:00am - 11:00pm.

https://warhorn.net/events/dahn-sarf-iv-a-winter-s-tale

Revelation X, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 14th - Sunday 15th February 2026.

https://revelation.ttrpg.uk/

Vampire Games Day II, The Wardwick, Derby. DE1 1BS.

Saturday 21st February 2026. 09:00am - 6:00pm.

https://facebook.com/events/s/vampire-games-day-ii/1350958479913263/

Dudley Bug Ball 2026, No.4 and Banqueting Hall, 1a The Broadway, Dudley, DY1 4.

Saturday 21st - Sunday 22nd February 2026.

https://facebook.com/events/s/dudley-bug-ball-2026/2026366931208122/

AireCon ELEVEN, Harrogate International Centre, King's Rd, Harrogate HG1 5LA

Thursday 12th - Sunday 15th March 2026.

https://airecon.uk

Dahn Sarf First Flourishes of Spring , Brewdog Chancery Lane.  London EC4A 1DE.

Saturday 28th March 2026. 11:00am - 11:00pm.

https://warhorn.net/events/dahn-sarf-the-first-flourishes-of-spring

Here For Games 2026, The Core, 32 Foley Trading Estate, Herefordshire, HR1 2SF

Friday 10th - Sunday 12th April 2026.

https://herefor.games/con/

North Star IX, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 9th - Sunday 10th May 2026.

http://www.northstarcon.org.uk/

Dahn Sarf V The OSR Strikes Back, Brewdog Chancery Lane.  London EC4A 1DE.

Saturday 9th May 2026. 11:00am - 11:00pm.

https://warhorn.net/events/dahn-sarf-v-the-osr-strikes-back

UK Games Expo 2026, NEC, North Ave, Marston Green, Birmingham B40 1NT & Hilton, Pendigo Way, Marston Green, Birmingham B40 1PP

Friday 29th May - Sunday 31st May 2026.

http://www.ukgamesexpo.co.uk

LongCon 2026, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 27th - Sunday 28th June 2026.

https://longcon.ttrpg.uk/

Continuum 2026, Cranfield CMDC Conference Centre, Wharley End Cranfield, Cranfield, Wharley End, Bedford MK43 0HG

Friday 24th - Monday 27th July, 2026.

http://continuumconvention.co.uk/

Dahn Sarf VI Hot in the City, Brewdog Chancery Lane.  London EC4A 1DE.

Saturday 25th July 2026. 11:00am - 11:00pm.

https://warhorn.net/events/dahn-sarf-hot-in-the-city

Tabletop Scotland 2026, Royal Highland Centre, Newbridge, EH28 8, Scotland.

Friday 4th - Sunday 6th September 2026.

http://tabletopscotland.co.uk/

The Owlbear and the Wizard’s Staff 2026, St. Patrick’s Irish Club, Riverside Walk, Adelaide Road, Leamington Spa, CV32 5A.

Friday 4th -Sunday 6th September 2026.

https://asakosoh.wordpress.com

Furnace XXI, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 10th - Sunday 11th October 2026.

http://furnace.org.uk

A Winter’s Veil 2026, St Briavels Castle, Gloucestershire, UK.

Friday 20th - Monday 23rd November 2026.

https://www.thedustydragon.com/november-2026

Sunday, 2 November 2025

The Owlbear and the Wizard’s Staff 2025 Con Report Part 3

The Owlbear and the Wizard’s Staff 2025, St. Patrick’s Irish Club, Riverside Walk, Adelaide Road, Leamington Spa, CV32 5A.

Friday 12th -Sunday 14th September 2025.

https://asakosoh.wordpress.com/2025/04/13/the-owlbear-and-wizards-staff-12th-14th-september-2025-leamington-spa/

This is Part 3 of my con and games report from The Owlbear and Wizard’s Staff 2025. Part 1 can be found here: The Owlbear and the Wizard’s Staff 2025 Con Report Part 1

Part 2 can be found here: The Owlbear and the Wizard’s Staff 2025 Con Report Part 2 OBaWS2025-03.png Photo by Jim. The Electric State GM screen. We get to Liberty and drive up to the Amador Inn. The contrast between the raw concrete building and stark florescent lights, with the hand written sign, fills us with confidence.

The motel is served by many service robots performing menial tasks and maintenance. Some of the robots serve as waiters too. IMG_0774.png Amador Inn by Simon Stålenhag.

The police station is behind the motel and there is a parking lot in between. There’s a gas station opposite on the other side of the road.

We check-in to the Amador Inn, Lolly and Jack Harney are the proprietors and they welcome us at the check-in desk. We try to get a discount, a good price as Old Toby told us we could have one due to the inconvenience, we lie. Lolly and Jack react incredulously to us as they don’t trust Old Toby as the Sheriff. They explain that to them Old Toby isn’t their Sheriff, they believe he is Alan Brown, a former Liberty resident that murdered his sister and fled. He has come back years later with a changed name and identity and has become the Sheriff. To them he is a murder and shouldn’t be in a position of authority, especially investigating murders and enforcing the law.

So we didn’t get our discount as it was very obvious that they were bitter enemies.

We ask about the past murder. Lolly and Jack inform us that it occurred over a month ago and the murder victim was James Anderson, a student from out-of-town. He was chopped up and his body parts were spread out on the roadside. We ask to book the same room that he stayed in. It was Room 9, though I joke it might be Room 6, the number spinning over.

The motel has a restaurant on the first floor with a small stage and a bar. The bedrooms are on the ground floor with the lobby including a dedicated neuroscape lounge with two neurocaster terminals.

Cade and Billy-Lee decided to plug in to the neuroscape whilst we wait for our rooms to be made ready. Willy doesn’t trust the neuroscape as he uses a jury-rigged neurocaster and my character, Nancy, doesn’t have her own neurocaster and doesn’t risk joining the neuroscape as “it’s just an excuse to get advertisements plugged straight into your brain!”

Cade has a WITS of 4 and gets a +2 from his Johnny Jolt Theme neurocaster. The player rolls four red base dice and 2 white gear dice. The player rolls and gets a success.

Billy-Lee’s WITS are 3 and gets +1 from his Stimulus GO neurocaster. His players rolls three red base dice and only one white gear dice. He doesn’t roll any successes and rolls a ‘1’ on his base dice so he spends a point of Hope and re-rolls. He gets two successes on the re-roll.

The two players enter the neuroscape, like the internet we know today but more interactive. Both players seek information on Sheriff Old Toby and are able to get into his personal records. It looks like that Old Toby has changed his name several times over the years and certainly looks like he had a troubled youth. However his original name was Curtis Fellows and he had a few misdemeanours to his name, hence the identity change, but he cleaned himself up and earned a law degree. He went into the police and now is the Sheriff of Liberty. He is NOT Alan Brown. They are two separate people. There is no link between them.

While Cade and Billy-Lee are in the neuroscape locked away from real life, Willy and Nancy go into their rooms. We have been given Room 9 as requested as well as the connecting Room 8. Willy moves one of the beds out of Room 9 into 8 as Nancy is the only girl. Nancy flips the mattress and searches the room, she turns the hot water on to get the room steamed up and sees the word “DECONSTRUCT” written on the mirror. She doesn’t find anything else.

When Cade and Billy-Lee disconnect from the Neuroscape, they have to make EMPATHY rolls as something weird is happening. Both players get two successes each when they roll.

Before they disconnect they see on the Neuroscape darken, they normally in an environment that is safe, like a mountain meadow, but it seems that the sky darkens like a forced sunset, a falling night. Not what normally happens. Weird.

They report the malfunction to the Harneys but they insist they are well maintained.

Willy decides to investigate the SENTRE Neurosphere on the outside of town. He wants to see what kind of traffic that goes through it. He gets his Jury-rigged neuroscaster and connects up once the others come back into the room.

Willy has a WITS of 4 and gets a +1 for his neurocaster.  He doesn’t roll any successes on his first roll but does roll a ‘1’. He decides to Push the Roll so he rerolls all the dice except the ‘1’. He rolls another ‘1’ but also rolls a ‘6’ so gets a success but he loses 2 Hope Points.

He learns that all of the neurocaster traffic from the town has to go through the SENTRE Neurosphere before then going on globally if it needs to. The local Neuroshpere provides most of the town’s entertainment and needs for the most part. Willy can’t access the user logs but learns that there is a restriction on the traffic here.

As he logs out of the neuroscape he has to make an EMPATHY rolls as something weird happens too, unfortunately he fails the roll.

He finds that his safe operating environment has been transformed into a darkened mansion, with rooms with dark crumbling walls cast in shadows. He hears a metallic clicking sounds coming closer and closer to him. He doesn’t like the sound of that so try’s to exit the neuroscape faster. As he leaves he catches a glimpse of a silver metal blade.

Willy is a little freaked out by this, this isn’t normal operating procedures for the neuroscape. Something is wrong.

We seek a mansion but there isn’t one in town, so could the mansion be inside the SENTRE Neurosphere?

So we start to investigate the situation, exploring the motel as well as planning to break into the Neurosphere, or should I say trespass as it is a corporate building so it can’t be classed as ‘breaking and entering’ as it is not a private residence?

Before we can head out to investigate we are interrupted by all the townsfolk turning up to the motel.

All the townsfolk are holding a town meeting at the motel, hosted by the Harneys. Of course we interfere with the meeting, feeding into the Harney’s paranoia over the Sheriff to get them antagonistic towards him more.

Of course when one of the Sheriff’s deputies turn up to say the road is now clear, the townsfolk think the Sheriff’s deputy has turned up to stop the town meeting, to disrupt the townsfolk. Of course the townsfolk react badly to this (fed by our interference) and try to stop the deputy. It gets a little bit chaotic at the meeting with the townsfolk holding the deputy hostage.

It’s then when the service robots attack!

We try to escape but struggle to fight off all the robots. As we flee we discover a hidden basement and section of the motel.

What follows are the exploration of the hidden sections of the motel, re-programmed robots with murderous intent, and a mystery that takes a very macabre turn.

Unfortunately I had to leave to catch my train home before the full conclusion of the game. A shame as it seemed to be going well.

I really enjoyed the game and I like The Electric State RPG. The vibe was great and although the game uses the same Year Zero Engine that Fria Ligan are renowned for, this system feels very different.

Just using the four Attributes to draw dice pools from is very liberating. Though the Attributes are a little larger than in other YZE games you are still rolling less dice each time. That means less chance of success so you may have to Push the Roll more. That will eat into your resources, like Hope Points but here it is random too as it depends on you rolling any ‘1’s.

With no Skills to delineate the characters more, no one in this setting are honing and refining their skills to such a point of high-expertise. There are no specialists like there would be in sci-fi or fantasy settings. It is a modern contemporary setting, alternate 1990’s, with everyday characters and people so just having the broader Attributes makes sense.

Jim, the GM, did a fantastic job of introducing the setting and the game to us without a huge information exposition dump. He did some great world building as we went along the Mystery scenario. Each of our characters were compelling and fun to play, even if the mood was a little melancholy due to the setting’s dystopian portrayal.

Jim made our time trapped in the everyday motel seem claustrophobic and a pressure cooker for the PCs.

The other players were also great, getting involved with the mystery and role playing their characters really well. Although we were a mis-matched group of misfits loosely together to be on the same journey, in the same vehicle, we pulled together when sharp blades came a swinging!

It was great to actually play too!

So with my gaming day over I packed up my bag and headed off after saying my quick goodbyes to the group.

My train journey home was on time and was fairly uneventful. The train was crowded due to the football fans but I was lucky enough to get a seat, even if it was accompanied by football chants and singing throughout the whole journey.

I got home early evening without incident.

The Owlbear and the Wizard’s Staff 2025 was a great gaming convention. I do like this one even though I have missed as many as I have attended over the years it has been running.

The convention has a strong focus on having a wide variety of different games running and all the gaming tables looked busy. It also has a strong focus on the social gathering too!

Those staying for the weekend (I only pop up for the day on the Saturday) can meet up at a restaurant on the Friday night and then play games Saturday morning and Saturday afternoon. Saturday evening is dedicated to a social meet in a local pub. More games follow on the Sunday too.

Leamington Spa is a lovely town too. OBaWS2025-03.png Photo by Matthew. The main gaming hall with gaming tables. The trader All Rolled Up is to the right of the photo.

Matthew has done a fantastic job of organising this convention, having refreshments like tea and coffee available all day as well as providing lunch is above and beyond.

All the gaming tables were not only numbered but were also labelled with the games that were taking place on them.

And though the convention is focused on social and gaming rather than being a glorified trade hall that some conventions are, there was one trader there; All Rolled Up.

All Rolled Up are an independent trader who makes excellent rolled up gaming bags, dice bags, dice trays, and sells other gaming accessories too. They support these smaller gaming conventions as well as attending the larger conventions with a stall.

In all a great pick-me-up for me personally, especially due to my recent Cancer diagnosis, so I will be making a greater effort to attend in 2026. I may even attend for the whole weekend next year!

The Owlbear and the Wizard’s Staff 2025 Con Report Part 2

The Owlbear and the Wizard’s Staff 2025, St. Patrick’s Irish Club, Riverside Walk, Adelaide Road, Leamington Spa, CV32 5A.

Friday 12th -Sunday 14th September 2025.

https://asakosoh.wordpress.com/2025/04/13/the-owlbear-and-wizards-staff-12th-14th-september-2025-leamington-spa/

This is Part 2 of my con and games report from The Owlbear and Wizard’s Staff 2025. Part 1 can be found here: The Owlbear and the Wizard’s Staff 2025 Con Report Part 1

Portrait-Brierly-sm.png Photo by Fabio. Me in action GMing my game at OBaWS25.

Part 1 covered the morning of the con where I ran my “Alien Remus” scenario for Fria Ligan’s Alien RPG for six players. We break in time for lunch, I pack away all my gear from the table to allow the players to eat at the table.

Lunch has been provided by the convention! Somosas from the local Indian Restaurant with a variety of dips and sauces. Very tasty and a very nice touch.

I have several meat somosas, vegetarian ones were also available, followed by coffee from the kitchen along side some biscuits and Jaffa Cakes. Absolutely marvellous! OBaWS2025-03.png Photo by Matthew. The somosas we had for lunch! Excellent!

After that, with still plenty of time to spare as the lunch break was an hour along, I went for a walk in the lovely September sunshine. There was a nice wooded walkway along side the River Leam leading away from the venue. That was nice to step into the relative peace and quiet of a sunny Saturday afternoon riverside walk away from the busy game hall.

I returned suitably refreshed to join my afternoon game table in the main hall. I was a player this time ( I’m normally a forever GM) and I was getting a chance to play The Electric State, a game by Free League based on the artwork of Simon Stålenhag. The game follows the more sublime elements of the Stålenhag artwork rather than the setting of the Netflix film “The Electric State” (2025). Though I own them game I still haven’t split the shrink wrap on the books so it was a worthwhile game to get into to play.

I was one of four players, plus a GM, for the game.

The GM, Jim, did a wonderful job of introducing the setting and the game to us, allowing us to pick our player characters from the four pre-generated characters provided. I picked Nancy, a troubled youth, a loner, dressed head to toe in black who loved Sisters of Mercy, Bauhaus, Joy Division, and Siouxsie and the Banshees.  The other player characters were Cade Draper, a musician and original lead singer of the band Bliss, Billy-Lee Harker, a troubled ex-US Marine with a 1,000 yard stare and a gun on his belt, and William “Willy” Carbone, a young runaway kid with life experience beyond his years and a ‘F*ck The Police’ t-shirt. We were all in “our” Buick Roadmaster station wagon heading through the Sierra Nevada mountains leaving the trouble in the cities and seeking some sort of future in the Exclusion Zone on the coast.

The setting of The Electric State is in an alternate 1990’s in an aftermath of another American civil war fought with robotic mechs and drones. Now people seek refuge in the Neuro-net landscape, a virtual reality that is accessed via Neurocaster headsets and helmets, very 90’s style. These Neuroscapes or dreamscapes are addictive as people spend their time inside to escape their mundane lives. Information, data, entertainment, and hacking robotic drones can all be achieved using these neurocasters.

Of course everything else, like utilities, infrastructure, and public services all starts to fall apart and decay as people cast their lives away in this virtual reality. OBaWS2025-02.png Photo by Jim. The Electric State GM screen, with official dice plus village map, villagers, and MatchboxStation Wagon.

Jim had a great table set up, The Electric State GM screen that had some nice artwork on the Player side showing a painting by Simon Stålenhag, a Matchbox village play mat with roads and typical village locations (a stand in for the township of Liberty where the Mystery takes place), little plastic figures of the villagers, a Matchboxmodel of the Buick Roadmaster, and the official The Electric State dice.

As we are travelling on the road we are stopped at a police roadblock, the police seem to be searching the area of land by the roadside. The police officer informs us that we can’t go on at the moment due to their investigation. Willy is driving with Cade in the passenger seat, Billy-Lee is laid out on the back seat, and whilst myself is sitting in the back trunk section at the rear window. As we can’t go on Willy cuts the engine and the lights and we wait.

This causes some confusion in the police officer who again knocks on the drivers window. He tells us that we can’t wait there and we need to clear the road. He asks us to move off the road. So Willy reverses the Buick, pulls off the road, and parks on the verge on the roadside. We start smoking and playing a cassette in the car.

Again this causes some confusion so the police officer calls for the Sheriff to come and speak to us.

The Sheriff steps away from his search and approaches our Buick. He introduces himself as Old Toby, the Sheriff of the township Liberty, the town we have just passed a couple of miles down the road. The Sheriff informs us that we do have to turn around and go back to the township of Liberty that we had just passed. We cannot go on due to their murder investigation. Our blatant civil disobedience isn’t fooling him though we all do maintain our air of innocence.

We try to get a bit of information from him, Willy uses his EMPATHY to get him to open up on what they are doing.

Now The Electric State uses the Year Zero Engine that are used in a lot of the Fria Ligan games like Alien RPG, Mutant Year Zero, Tales from the Loop, and Vaesen. However it just uses only the four Attributes that Year Zero Engine games use but doesn’t have the additional associated Skills, three per Attribute, to add scores to the dice pool. It only uses the four Attributes.

The four Attributes are Strength; that defines how physically tough and strong you are, Agility; your motor skills, coordination, and dexterity as well as your quickness, Wits; your intellectual capacity and awareness combined with the depth of your education, Empathy; your social and emotional capacity, how you interact with people.

All four Attributes cover what you will need to try and achieve anything, in very broad terms. Attribute scores are between 2 to 6 so the number of dice you roll is relatively fewer than in other YZE games. You do get bonus dice for situational modifiers, Talents, and gear. Gear will give you bonus dice that need to be differentiated from the base dice, either by a different style or colour. The official dice are red for base dice and white for gear dice.

You roll your dice pool and all you need to do is to roll a ‘6’ on just one of the dice. That is a success and you achieve what you were trying to do. If you get more ‘6’s then you get to achieve more, like you get additional benefits, you do it quicker, quieter, or you show off. In combat you will do more damage per additional ‘6’ rolled.

You can Push the Roll too, especially if the player is unhappy with the results. The player re-rolls all the dice except any that are showing ‘6’s or ‘1’s. This gives them a chance of rolling more ‘6’s but if they happen to roll any ‘1’s on the base dice then they lose that many points in Hope. If they roll any ‘1’s on the Gear Dice then they damage that item of gear, so gear is treated like it is ablative, that is has limited use, when it is used.

So the cost of pushing rolls in The Electric State is down to luck on dice rolls, other YZE games have a cost every time you push, either points gained or Conditions taken.

There are a few traceable stats in The Electric State; Health is your physical wellbeing, you lose points if you’re hurt or injured; Hope is your mental wellbeing, you lose points when you push rolls or suffer traumatic events, Bliss is what you accumulate when in the neuroscape using neurocasters, if Bliss ever equals your Hope you’re stuck inside the neuroscape, needing help to escape its clutches.

So the player of Willy rolls his EMPATHY that has a stat score of 6. He rolls six red dice and gets two successes.

The Sheriff opens up to us about what has happened. Old Toby informs us that there has been a murder recently and they are searching the body dump site by the side of the road. They don’t have any suspects yet or know anything. It’s not the first murder to occur here either. They have found an abandoned car not too far from the site with a local area map left on the drivers seat. There was a sabotaged neurocaster found in the abandoned car and a jury-rigged robot in the trunk. The robot was built to collect specimens of flowers.

He tells us to go back to Liberty for our own safety and we can even stay at the motel there, the Amador Inn, against his better judgment. He seems reluctant to recommend it to us against his better judgment but it seems to be the only motel in Liberty.

He says that when there are serious events happening some people take advantage and spread rumours and gossip and cause trouble. Some people aren’t law-abiding as others - we agree as we continue to keep our civil disobedience up.

So we turn around and as we do so, Billy-Lee looks back to see if he can see what they are doing. That calls for a WITS roll and Billy-Lee has a score of 3. He rolls three red base dice and rolls a ‘1’ on one of the dice. He didn’t get any successes. He could re-roll but he would only be able to roll the two dice not showing a ‘1’ and he would lose a point of Hope. The player decides not to re-roll and would only try that when he has more dice.

Nancy flips off the Sheriff through the back window and Willy sees me do that and pips the horn to draw attention to it!

We head to the township of Liberty that we had just passed and head to the Amador Inn, the motel in the centre of Liberty. Before we get to the township we see a metallic domed building, a SENTRE neuroscape hub, called a Neurosphere, that has many cables and links running in and out of its dome. A large SENTRE logo is embossed on the dome. More in PART 3!

The Owlbear and the Wizard’s Staff 2025 Con Report Part 3