Thursday, 24 November 2022

A Gamers Gaming Getaway 2022 Con Report

A Gamers Gaming Getaway 2022 Con Report

A Gamers Gaming Getaway (AGGG) 2022, Blackwells Adventure Centre, Near Bromsgrove, B60 1PY

Thursday 17th - Sunday 20th November 2022

https://gamersgaminggetaway.nicepage.io/

So it was with some trepidation that I set off for Bromsgrove early Saturday morning by train.

I had submitted a couple of tabletop RPGs to run on the Saturday and I was concerned about a few things. First off the con was more LARP and live action focused with a few board games. Also I had submitted my games a few months in advance and hadn’t heard anything back from the organisers whether they had been received, approved or put on the schedule. I had almost written the con off as I’ve had a couple of bad experiences getting knocked back with small conventions recently. However, I happen to check out the game schedule on their website and found my games on there. So I was up!

I caught a quick train early morning to Birmingham New Street and then changed for Barnt Green. From there a local taxi through beautiful countryside to the venue, Blackwell Court. The grounds of Blackwell Court.

Blackwell Court is an old Manor House set in lovely grounds that is now an Adventure Site and Outdoor Activity Centre. There are two camp grounds, wooden pods, a lodge bunk house, a tented village, and rooms available in the Manor House itself. There is an Exhibition Hall, a large games room, and gaming spaces in the Manor House. There is also plenty of open space as well as wooded areas on the grounds. I didn’t explore much of it due to time, but on a sunny November morning it was a beautiful area to visit.

I signed in at the reception desk, getting my name badge and lanyard, as well as being directed to the Exhibition Hall where my games were taking place. I had a full game in the morning, all seven players.

I was running my Fria Ligan Alien RPG scenario “Empty Vessels Make No Noise”. I have ran this scenario many times before but I haven’t ran it recently so I thought another outing would be good. My gaming table set up with character sheets laid out. Note the iPad Pro with scenario images and the flashing light.

I set up my table, getting my LED lights set up behind my chair along side my flashing light. I also laid out the character sheets at each place setting with each cover sheet and agenda sheet too. I also had a card for each player character’s talent too.   The maps we’re put in the centre of the table and the Panic Table sheet for the players to access. I had two dice trays out, one for the base dice and the other for the stress dice. I had twenty of each type so plenty for the players to share. At my end of the table I had the GM screen set up with my iPad Pro in front displaying my Keynote presentation. I controlled the Keynote using my iPhone as a remote control. Behind the screen I just had my stacks of casino chips.

I use casino chips to represent some of the consumables, points or items during the game. I had luminous green casino chips to represent the Stress Points, blue casino chips to represent the air, red casino chips for an wounds or damage done to the characters, and millionaire casino chips to represent the Story Points in the game.

The players turned early and chose their seat around the table based on the player character they wanted to play. The player characters were based on the characters from the film “Event Horizon”, in particular the crew of the spaceship Lewis & Clark. The view from my end of the table, note the stacks of casino chips and the tin cases for the dice.

We had Captain Miller who is in charge of the crew but always leads by example, Lieutenant Starck the executive officer who was always protective of the crew, Pilot Smith who is over-protective of the Lewis & Clark, Engineer Justin who is keeping the ship‘a systems in the green, Rescue Technician Cooper who is helpful to everyone, Medical Technician Peters who is keeping the crew as a family together, and Medical Officer D.J. who is always set on his medical mission to save lives.

I took the players through the character sheets, informing them on how consumables work, the Attributes and Skills work to make the dice pool, how Talents and equipment and add additional dice as modifiers, and how Stress works to add more dice to the pool but also can trigger Panic Attacks.

I also showed them how the agenda sheets work and unfold to reveal their character’s agendas.

Me standing as GM explaining the rules. I usually stand whilst GMing. Photo by Dave Wetherall.

I started the scenario with the briefing with Admiral Hollis and his adjutant Lyle. They informed the crew of their new mission, cancelling their R&R that was scheduled to happen. They are instead to proceed to the Delos System at all haste. The Delos System is a contested system between the two great powers USAC (United States Aerospace Command) and UPP (Union of Progressive Peoples). Due to its contested status there are no space colonies, no space stations, no satellites, and no ships stationed there. The system has no strategic value and very little economic worth. It is just too remote for anyone or anything to be there.

Two days ago a powerful signal emitted from the Delos System and is causing a hazard to navigation in the surrounding sectors, effecting all USAC vessels, UPP ships, and commercial shipping in those areas. Your mission is find the source of the transmission, investigate it and silence it by any means necessary. Retrieve any information and data and/or launch a rescue mission if required. You are to lend a helping hand to all and to preserve all life, especially if it happens to be an enemy like the UPP.

However, you are to avoid any diplomatic incidents but you are to also maintain your sovereignty and uphold USAC protocols and ideals. 

The Delos System is a fourteen day jump away at FTL so you do need to leave straight away.

These are your orders and good luck! Admiral Hollis' Briefing.

The players went to getting everything ready on the Lewis & Clark for their jump and mission. None thought to do any further research or investigation though.

Justin wanted to check the Lewis & Clark’s engines and systems. Using his Heavy Machinery 3 and his Strength 5 plus his toolkit bonus of +2 and another +2 bonus from his familiarity of his ship (The Lewis & Clark bonus) he had 12 dice to roll. He got a couple of successes and therefore not only had all the lights on his board in the green but also boosted the engines to shave off a couple of days off the journey time.

Peters also wanted to check the medical equipment before the flight so rolled on her Medical Aid 3 plus Empathy 5 with the bonus from her Medical Kit of +2 to get ten dice in her pool. Unfortunately her player didn’t get any successes so had to Push her roll, gaining a Point of Stress. I gave the player a green casino chip to represent the building stress, that player ended up at the end of the game with nine Stress Points in total. The player re-rolled the dice pool with the extra yellow Stress Dice and did get a couple of successes - the medical supplies were still on the dock of the space station so needed to be brought on board.

Starck ran the numbers on her course plotting and passed that on to the pilot Smith who also managed to get a good result, reducing the journey time to a week. Medical Officer D.J. Also ran a check on the cryo chambers and also got all of them working, even the spares, due to a good result.

So most of the players had rolled for a skill check and we even had a rolled Pushed so the players were now very familiar with the basic mechanics of the game.

The players for my game, they just got out of cryo and the alarms are sounding!

The player characters went into cryogenic sleep for their journey and then were rudely awakened by the alarms sounding. I had set up my flashing light earlier by the gaming table and I switched it on to add more tension to the game. The players had their characters fumbling to find out what was going on. The ship was seemingly under attack with the computer recognising a threat. Proximity alarms were ringing and the comms and navigation were down. The CRT screen were scrolling with interference and nothing could be discerned. Justin and Cooper went to restore power in engineering, Starck and Smith were straight on the bridge still dripping wet from the cryogenic fluids trying to locate their position. Captain Miller calmly walked onto the bridge to keep things in check as the others tried to restore order.

There was something 200 clicks off the starboard bow broadcasting a broad band, multi-frequency signal that was interfering with the Lewis & Clark’s sensors, comms array, and computer systems. Peters managed to do a life scan as the others did get some order back on the ship.

What followed was quite an adventure as the characters investigated the cause of the signal and were able to move on to the titular empty vessel. Once on the empty vessel then it went very wrong, very fast.

The action gets tense. Photo by Dave Wetherall.

The players did embrace the investigative horror aspects of the game, putting their characters in harms way as part of the roles but also working to keep them fleeing the more dangerous parts. They did like the folding agenda sheets, especially the way it revealed the next act’s agendas for them. There were several conflicting agendas and the players did play up to them. The Lewis & Clark crew weren’t too dysfunctional compared to my other scenarios so they were able to work out their differences peacefully.

The climax was a lot of fun with one player coming up with a great way to use the escaping air from the front facing airlock to protect the ship. It was an audacious plan but the dice did back him up!

The players were happy at the end of the game.

It was a great game with some amazing players and it went well.

We broke up for lunch and I checked out of the convention as my afternoon game only had two sign ups. Some of the other players had bailed out as there were a few crossed off names.

It was a great morning but it was a shame I couldn’t stay as I had an issue at work I had to leave early for. I had been receiving phone calls and texts about it and had to go in.

As the weather was so nice, and the surrounding countryside was so beautiful I decided to walk back to the railway station down some country lanes. That part of the world is quite wonderful.

The beautiful countryside!

I would like to thank Catherine and Dave for being so helpful and understanding. They have a very nice gamer’s’ gathering there!

It was certainly a good experience and the con looked fantastic and well organised. I’ll certainly have to stay for a weekend next time instead of a day trip.

My next convention will be Dragonmeet 2022 in December which will be Vaesen RPG focused.

Tuesday, 15 November 2022

My Fria Ligan Alien RPG games at A Gamers Gaming Getaway 2022

A Gamers Gaming Getaway (AGGG) 2022, Blackwells Adventure Centre, Near Bromsgrove, B60 1PY

Thursday 17th - Sunday 20th November 2022

https://gamersgaminggetaway.nicepage.io/

I have offered to run the following Fria Ligan Alien RPG at A Gamers Gaming Getaway at Bromsgrove on Saturday 19th November 2022. Pre-booking is advised to avoid disappointment but hopefully there will be a few spaces available on the day too.

Book through the website, click on “What’s Happening?” At the top, then on “Scheduled Games – Booking”

‘Alien - Empty Vessels Make No Noise’

Alien RPG

Saturday morning & afternoon slots

For up to seven players. Newbies welcome!

“Damaged vessel UPPS Gromkiy, please respond, this is USAC Lewis & Clark, a rescue ship acknowledging your distress beacon, please respond. The breach in your hull is bleeding oxygen. Your radio silence isn’t helping you as your reactor looks it will blow in twelve hours. Do you want to be rescued?”

Tags: 18+, Alien, Hidden Agendas, Horror, Player-Led, Pre-Gens, Sci-Fi, Spaceships with Ashtrays, Fria Ligan, Flashing Lights, Musical Accompaniment.

Wednesday, 2 November 2022

[November Update] UK RPG Convention Listing

This is the November update for the UK RPG conventions for 2022, and beyond.

Virtual conventions that either replace living events or are extensions of existing conventions have been labelled.

Each has a website (though a few have Facebook pages) for information and details.

I am waiting on news on a few regular events so I may update this list.

If you know of any that have been missed please mention them in the comments below.

Please note, a few conventions have asked to be removed from this list.

+

GrogMeet 2022, Fan Boy Three, 25 Hilton St, Manchester. M1 1EL

Friday 11th - Sunday 13th November 2022

https://thegrognardfiles.com

A Gamers Gaming Getaway (AGGG) 2022, Blackwells Adventure Centre, Near Bromsgrove, B60 1PY

Thursday 17th - Sunday 20th November 2022

https://gamersgaminggetaway.nicepage.io/

Con-Densed 2022, Billing Aquadrome, Crow Ln, Great Billing, Northampton NN3 9DA

Friday 18th - Monday 21st November 2022

https://www.facebook.com/groups/499592967602345/

Dragonmeet 2022, Novotel London West, Hammersmith, London, UK

​Saturday 3rd December 2022, 9.00am - Midnight

https://www.dragonmeet.co.uk

+

Stabcon 2023, Guildhall, Stockport, SK1 3UA

Friday 6th - Sunday 8th January 2023.

https://facebook.com/events/s/stabcon-2023/451800236365325/

ConTingency 2023, Searles Leisure Resort, South Beach, Hunstanton, Norfolk. PE36 5BB

Wednesday 18th - Monday 23rd January 2023.

http://www.con-tingency.uk/

Beachhead 2023, Bournemouth International Centre, Exeter Rd, Bournemouth BH2 5BH

Saturday 11th - Sunday 12th February 2023

https://beachheadshow.co.uk

Revelation 2023, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 11th - Sunday 12th February 2023

http://revelationgames.org.uk/

Dudley Bug Ball 2023, Station Hotel & Banqueting, Castle Hill, Dudley DY1 4RA

Saturday 25th - Sunday 26th February 2023

https://www.facebook.com/events/3539768269646306

AireCon 2023, Harrogate International Centre, King's Rd, Harrogate HG1 5LA

Friday 10th - Sunday 12th March 2023

https://airecon.uk

Shake, Battle and Roll Spring 2023, DoubleTree by Hilton Hotel Southampton, Bracken Pl, Chilworth, Southampton SO16 3NG

Friday 31st March - Sunday 2nd April 2023

https://fb.me/e/37wtHsW2w

Chillicon 2023, Ecclesfield School, Chapeltown Road, Ecclesfield, Sheffield, S35 9WD

Saturday 1st April 2023 10:00 - 16:00

http://www.chillcon.co.uk

Seven Hills 2023, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 1st - Sunday 2nd April 2023.

https://7hills.org.uk/

Here For Games Virtual Game Convention 2023, Virtual Con on-line.

Friday 5th - Sunday 7th May 2023.

https://herefor.games/con/

Here For Games 2023, The Core, 32 Foley Trading Estate, Herefordshire, HR1 2SF

Friday 12th - Sunday 14th May 2023

https://herefor.games/con/

North Star VI, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 13th - Sunday 14th May 2023

http://www.northstarcon.org.uk/

UK Games Expo 2023, NEC, North Ave, Marston Green, Birmingham B40 1NT & Hilton, Pendigo Way, Marston Green, Birmingham B40 1PP

Friday 2nd - Sunday 4th June 2023

http://www.ukgamesexpo.co.uk

Continuum 2023, John Foster Hall, Manor Road, Leicester, LE2 2LG

Friday 28th - Monday 31st July 2023

http://continuumconvention.co.uk/

Furnace XVIII, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 7th - Sunday 8th October 2023

http://furnace.org.uk

Sunday, 2 October 2022

[October Update] UK RPG Convention Listing

This is the October update for the UK RPG conventions for 2022, and beyond.

Virtual conventions that either replace living events or are extensions of existing conventions have been labelled.

Each has a website (though a few have Facebook pages) for information and details.

I am waiting on news on a few regular events so I may update this list.

If you know of any that have been missed please mention them in the comments below.

Please note, a few conventions have asked to be removed from this list.

+

Furnace XVII, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 8th - Sunday 9th October 2022

http://furnace.org.uk

Concrete Cow 22.5, The Old Bath House, 205 Stratford Road, Wolverton, Milton Keynes MK12 5RL

Saturday 15th October 2022, 9:00am - 11:00pm

https://www.mk-rpg.org.uk/Concrete_Cow

Shake, Battle and Roll Autumn 2022, DoubleTree by Hilton Hotel Southampton, Bracken Pl, Chilworth, Southampton SO16 3NG

Friday 21st - Sunday 23rd October 2022

https://facebook.com/events/s/shake-battle-and-roll-southamp/679778660005292/

Tales from Screaming Spires 2022, East Oxford Community Centre, 44 Princes Street, Oxford. OX41DD

Saturday 22nd October 2022

https://t.co/eyBAWzoH47

GrogMeet 2022, Fan Boy Three, 25 Hilton St, Manchester. M1 1EL

Friday 11th - Sunday 13th November 2022

https://thegrognardfiles.com

A Gamers Gaming Getaway (AGGG) 2022, Blackwells Adventure Centre, Near Bromsgrove, B60 1PY

Thursday 17th - Sunday 20th November 2022

https://gamersgaminggetaway.nicepage.io/

Con-Densed 2022, Billing Aquadrome, Crow Ln, Great Billing, Northampton NN3 9DA

Friday 18th - Monday 21st November 2022

https://www.facebook.com/groups/499592967602345/

Dragonmeet 2022, Novotel London West, Hammersmith, London, UK

​Saturday 3rd December 2022, 9.00am - Midnight

https://www.dragonmeet.co.uk

+

Stabcon 2023, Guildhall, Stockport, SK1 3UA

Friday 6th - Sunday 8th January 2023.

https://facebook.com/events/s/stabcon-2023/451800236365325/

ConTingency 2023, Searles Leisure Resort, South Beach, Hunstanton, Norfolk. PE36 5BB

Wednesday 18th - Monday 23rd January 2023.

http://www.con-tingency.uk/

Beachhead 2023, Bournemouth International Centre, Exeter Rd, Bournemouth BH2 5BH

Saturday 11th - Sunday 12th February 2023

https://beachheadshow.co.uk

AireCon 2023, Harrogate International Centre, King's Rd, Harrogate HG1 5LA

Friday 10th - Sunday 12th March 2023

https://airecon.uk

Chillicon 2023, Ecclesfield School, Chapeltown Road, Ecclesfield, Sheffield, S35 9WD

Saturday 1st April 2023 10:00 - 16:00

http://www.chillcon.co.uk

North Star VI, Garrison Hotel, 635 Penistone Road, Sheffield, S6 2GB

Saturday 13th - Sunday 14th May 2023

http://www.northstarcon.org.uk/

UK Games Expo 2023, NEC, North Ave, Marston Green, Birmingham B40 1NT & Hilton, Pendigo Way, Marston Green, Birmingham B40 1PP

Friday 2nd - Sunday 4th June 2023

http://www.ukgamesexpo.co.uk

Continuum 2023, John Foster Hall, Manor Road, Leicester, LE2 2LG

Friday 28th - Monday 31st July 2023

http://continuumconvention.co.uk/

Friday, 30 September 2022

Mug & Game Games Day 2022 Con Report

Mug & Game Games Day 2022 Con Report

Mug & Game Games Day 2022, St John's Community Centre, Buxton Old Road, Congleton CW12 2ES

Saturday 24th September 2022, 10:00 - 18:00.

https://facebook.com/events/s/mug-game-games-day-2022/802463940924061/

So my day started with an early trip to the railway station. I was catching the direct 07:46 train to Crewe as there wasn’t a direct train to Congleton from Derby.  I would then be picked up by my friend, Simon Bray in his car and be driven to Congleton, and the venue there. As the first game session didn’t start until 10:30 we had plenty of time.

It was a nice sunny day, perfect for going inside and playing games.

It was great to return to the venue, I haven’t been there since 2019, and I was warmly welcomed by the committee and club members. It was fantastic to see so many familiar faces.

The venue

The venue itself is a converted vicarage that has nicely been appointed to a church hall with a catering kitchen. For such a small building the hall is spacious and the kitchen with its serving hatch is large enough to accommodate a large function as this.

It also sits in a well tendered graveyard that looks lovely in the sunshine.

I was shown to my gaming table, identified by a large red meeple, all the gaming tables were labelled with different coloured meeples. They also had notepads, pencils and a couple of dice trays (with spare set of dice too) on the table too. That was a nice touch. Me in my 19th Century attire.

I quickly got set up for my first game of Fria Ligan’s Vaesen “Those That Fight Alone”, a scenario of my own devising.

I set up my iPad Pro to display the Keynote presentation that had images on for the game scenario. I remotely controlled the presentation via my iPhone.

I also laid out all the Character Archetypes on the table, the ten from the core rule book and the new three from the Mythic Britain and Ireland book. I also put out blank character sheets with pencils in the place settings on the table as I knew I had five players pre-booked for the game.

Two of the players played in my previous Tales from the Loop game at the last Mug & Game Game Day in 2019. They were a father and son team. Of course the son was now a teenager and had grown quite tall!

The rest of the players arrived early and they all got to choosing their Character Archetypes. They quickly generated their characters.

We had a middle-aged Military Officer Frank Nordenflycht who had lost all his men to a giant’s attack. Young Viola Krabbe is a Vagabond who managed to survive a week inside a troll bag. The Academic Lars Blix was keen to chart the unknown, even though he had witnessed his partner being ripped apart by a giant. Young Egill Lindenberg is the Hunter who is obsessed with his rifle and staying in the dark woods. Old Father Victor Reynoldsson is the Priest of the group and has a leaning into devil worship (for academic reasons only, honest).

I started with the Six Principles of Vaesen that lays the foundation on which the game is played. It isn’t as impactful as the Principles of the Loop but it helps set the tone and atmosphere of the game.

I then took the players through the scenario structure, explaining that we start with an invitation, then there will be a preparation phase as the investigators will research and try to verify information before setting off on the mystery as well as gathering any weapons, gear, and equipment they think they need. This is where they will gain their Advantage; a bonus on a particular skill or situation that might occur during the mystery. Because I didn’t give the players any talents for their characters I said that they could use the Advantage a number of times during the game.

Once the preparations are done then they go on the journey to the site of the mystery. Then there’s the arrival at the site, then the investigation into the mystery can start proper. There is usually a big climax where the Investigators will have to conduct a ritual to banish or appease the Vaesen in question.

The mystery starts with the late delivery of a letter from Baron Gustaf Wilhelm Leuhusen. He believes that he is under a curse that has already taken the lives of three men and threatens his. The curse seems to appear as a cut on his left arm, one per night until there are nine. He currently has four on his arm, with a fifth due. The cuts aren’t deep or life threatening in themselves, just what the represent as they crisscross each other. The trouble is is the Baron’s letter was delayed by three days. The Baron's Letter.

Our intrepid investigators head to speak to the Baron, he resides in a farmhouse on the University of Uppsala lands. The farmhouse is owned by the esteemed Swedish historian and poet, Professor Erik Gustaf Geijer, the poet that brought the word “Viking” into common parlance in the nineteenth century.

As they learn more details they see another cut, the ninth, slice on the Baron’s arm right in front of their eyes!

He is cursed!

What follows is a vigil to guard the Baron throughout the night, midnight burglary in the University stronghold, fighting off undead creatures in a tomb, breaking in to the Archbishop’s fortified palace to steal from his very hand, and coming under a volley of musket fire!

It ends with a confrontation in an ancient worship site and an appeal to the goddess herself.

The game went very well and the players came up with dramatic solutions and ideas to tackle the Vaesen they were dealing with.

The players in my Vaesen game.

With that we finished on time, ready for lunch.

I had a marvellous chilli con carne topped with plenty of cheddar cheese. Nice!

I then got my table set up for my next game Fria Ligan’s Alien RPG “Beauty is Not Only Skin Deep”.

I had two players pre-signed up for the game and I had another two players signed up on the day making a total of four players at the table.

I had laid out all seven of the cover sheets for the characters; the cover sheets had a large image of the character in their armour and carrying their primary weapon in the centre with a breakout of all their weapons and gear.

The only other details were their rank (all were Corporals), their specialty as a marine, and their surname. There was no other identity to the characters, no backstories, no first names, no faces (face masks as part of their armour), and no gender even. A blank canvas for the players to add their own ideas of character on.

The gaming table laid out ready for Alein RPG.

The players chose the following as player characters.

Corporal B. Childan - Smartgunner  with the Armat Smartgun M56A2 and Smart Targeting Scope.

Corporal  E. Tagomi - Marksman using the Armat M42A3 Sniper Rifle with Smart Targeting Scope X10 fitted with the A9 Sound Suppressor with underslung U7 Tac-shotgun.

Corporal W. I. Runciter - Heavy Weapons carrying the Armat M12 RPG Launcher with underslung U7 Tac-shotgun.

Corporal T. J. Taverner - Assault armed with the Armat XM99A Phased Plasma Pulse Rifle fitted with Smart Targeting Scope and underslung U7 Tac-shotgun.

With the PCs chosen I took the players through the introduction and then explained the cover, character and agenda sheets.

Introduction to the game

This game is set in the universe of the Alien films, using many of the elements and themes from them like the secret androids, colonial marines, the paranoia, the body horror, a relentless enemy stalking in the dark, and the painful death of the characters. The source material is primarily Alien, Aliens and the video games Colonial Marines, Fireteam, and Alien Isolation. Remember that the player characters are to suffer and panic and may even challenge and fight each other, but it is your player characters, not yourselves, that are in danger, facing the risks, seeking the rewards, and possibly having the memorable death.

So take the risks, charge in where angels fear to tread, and stare down the jaws of the alien.

We are going to operate on the premise that you start off as player characters working together as a party, as a military squad. However you will have conflicting agendas so the scenario will no doubt end with some, if not all, player verses player actions taking place. Some, if not all, of your characters will die before the final curtain. This is part of the how the game plays out.

I covered the character sheets with them and explained how the dice mechanics work. They have their name followed by their rank and specialty at the top of the first column. Under that are their two talents, they will give dice bonuses to certain actions and skills. Then we have their signature item that may help reduce stress when they think they’re safe. They can use that once per act. Underneath that is a list of all their weapons and gear.

Below that are their conditions which are freezing, dehydrated, starving, and Exhausted. Below that at the bottom of the column are their consumables; Air, Power, Water, and Food.

At the top of the second column are the tracker boxes for their Health, Stress, and Radiation. I told them to ignore them as I’ll be using casino chips to keep track of them, especially the Stress.

Below that are the four Attributes; Strength, Agility, Wits, and Empathy.  Each Attribute has three Skills; Strength has Heavy Machinery for operating machines, airlocks, ground vehicles, Close Combat for fight with hand-to-hand weapons or unarmed, and Stamina for physical endurance and constitution. Agility is split into Mobility for athletics, stealth, and running, Ranged Combat for using firearms in combat, and Piloting for flying spaceships. Wits has Comtech for using computers and electronic devices, Observation for perception skills, and Survival for split second decision making in intense situations. Empathy has Command for issuing orders and leading a team, Manipulation is the fast talk, charm, lie skill, and finally Medical Aid is the ability to treat and heal injuries (none of the marines have this skill).

The cover sheets have the images and details of all the character’s armour, ammunition, gear and weapons they are carrying into the field. I mentioned to the players to pay attention to the bonuses each item gives them as the will be added to the Skill + Attribute + Talent bonus too.

The folding agenda sheets have that character’s objectives, personal mission, and individual assignments on. The first page covers Act I but the hidden pages will fold out to reveal the Act II and then the Act III agendas but I would show the players at the end of Act I how to fold them out. I also told the players to keep their agendas secret from the other players as this has the biggest impact on the game.

The game starts with the marines coming out of cryo on board the USS Rossumovi, a Conestoga-class Light Assault Starship in orbit of a classified planet that is also a top secret training facility.

Captain K. Čapek gives them their mission briefing.

All the marines are going on a live-ammo training mission as they have committed an infraction that has found them demoted to the rank of Corporal. The players have to come up with their own reason or crime to share at the end of Act I as a campfire story.

Now the Captain details their training mission. They are going to be dropped off on a remote island at a landing pad labelled LZ. They will proceed from the LZ through rough terrain and over the course of two days they will engage three waves of combat robots accompanied by Working Joes. Each wave of “toasters” with be significant tougher and more numerous. The toasters will be operated by the human technicians in the Barrier Complex but the robots and Working Joes will simulate independence. They will be firing non-lethal ordinance like flash-bangs, smoke grenades, beanbags, rubber bullets, and tracer rounds. Getting hit by a toaster will still hurt, hence the marines have been equipped with the finest armour and hard hitting ordinance of their own.

On destruction of all three waves of the toasters the marines will proceed to the EZ for evacuation via airlift.

They will be accompanied by Sergeant John McCarthy and a Bishop Android to monitor the marines and they will be evaluated on their combat prowess, resourcefulness, and survival skills.

So they make the drop to planet side and are left deposited on an old concrete landing pad adjoining a disused bunker. None of the marines are able to run a by-pass the locked blast door so the Sarge gets Bishop to do it instead. Not an auspicious start to the mission.

They move quickly through the bunker, they see that has been stripped of anything valuable, there’s just the bare concrete walls and a few flickering lights. The Sarge states that the Barrier Complex is similar but far much larger and occupied.

As they leave the bunker on the other side there’s just a dirt road winding it’s way through the trees and the rougher terrain.

Tagomi, as sniper, heads into the trees and disappears from sight due to his stealth web on his armour. He follows the road along the high ridge some distance ahead. Taverner, Childan, and Runciter keep to the road followed by the Sarge and Bishop a hundred metres back.

After several hours and trudging across the heavily forested landscape Tagomi observes movement ahead. He sees several robotic vehicles, essentially mobile weapon platforms, accompanied by three Working Joes androids. They are in a shallow valley that intersects the dirt road. It is a perfect place for an ambush for anything coming down the road but the ambushers are a little boxed in.

This must be the first wave of toasters!

Between them the squad decides to hit them fast and hit them hard. Tagomi and Taverner will take to the high ridge and take out the Working Joes first with their long-range weapons; Tagomi’s M42A3 Sniper Rifle and Taverner’s XM99A Plasma Rifle in the 40W range (just what you see, pal!).

Childan and Runciter would get in closer and use their sidearms, M39-10 SMGs with fitted A9 Sound Suppressors, instead of their louder primary weapons. They didn’t want to give away their positions to the toasters.

As the players had the drop on their enemy they went first and we didn’t draw any initiative cards.

They were rolling up to fifteen dice in their attacks; Skill + Attribute + Talent Bonus + Weapon bonus + Situational bonuses (height, range, and surprise). Their enemy had little armour, negated by the armour-piercing rounds, and were unaware of their whereabouts.

I represented the enemy robots with stacks of casino chips for each one. Seven for the Working Joes and eight for the toasters. Two of the toasters were armed with machine-guns firing tracer rounds, while the other three were launching flash-bangs and smoke grenades.

The first round had the marines dealing damage to all the enemy units due to the additional stunt results on the dice rolled.

For the second round I dealt out initiative cards and most of the players got to go before the toasters.

By the second volley and by the time the toasters could react, most were destroyed. The toasters couldn’t locate the marines to return fire so they tried to get out of the valley but were stuck.

By the start of the third round they were all destroyed, just smoking hunks of metal.

The Sarge was impressed and even Bishop remarked on the good grouping of the hits.

The Sarge declared that the first wave was destroyed and they should move out to high ground to camp. There’s a perfect place on top of the high hills that is protected by steep cliffs; the wheeled and tracked toasters can’t get up there and the Working Joes can’t climb for sh!t.

They camped out and shared stories, the players came up with the reasons for demotion. They were either striking a superior officer or refusing to follow questionable orders. However Childan’s story was about falling asleep during watch - something they were all going to do during the night, go on watch.

That was the end of Act I and the scenario really boils up then during Act II. The players had to make difficult decisions and were often at a loss of what to do. Of course I was handing out Stress Points out like sweets and the stakes were getting higher.

By the end of Act II it had turned into player versus player. There was a moment when all the players realised how their secret agendas were linked and it was glorious.

The final fight did draw out as each player was able to counter other players’ actions to some degree. I had the self destruct countdown playing on my iPhone as the players tried to scrabble to survive.

In the end it came to the final deal of the initiative cards to see who went first and the end result was a full nuclear meltdown and a containment breach.

A total party kill.

Nice.

The players loved it but it did seem we over-ran as all the other tables were cleared as the other games were finished, we were the last.

We packed all the handouts, dice, casino chips, and character sheets away and left the venue as it closed.

It was a good day. Mug and Game had 50 attendees and all the scheduled games were played. It was a good number as it felt busy but wasn’t too crowded. There was no issue with noise pollution, I could hear my players just fine at my table (I think they could hear me too with my Derby mumble).

The club members were very welcoming and took orders for coffee and food at the gaming table which was great. The coffee flowed.

The venue was nice, well lit and ventilated and the toilets were nice too! The Mug & Game mug at Mug & Game Games Day - with coffee!

Hopefully there will be more Game Days organised soon.

My trip home on the direct train from Crewe to Derby was uneventful (except for the football fans out-of-tune singing) and I had a bit of my evening to relax once home too.

#mugandgame

#Vaesen

#alienrpg

#RPGConventions

#conreport

Sunday, 11 September 2022

My Fria Ligan Games for Mug & Game Games Day

My Fria Ligan Games for Mug & Game Games Day

Mug & Game Games Day 2022, St John's Community Centre, Buxton Old Road, Congleton CW12 2ES

Saturday 24th September 2022, 10:00 - 18:00.

https://facebook.com/events/s/mug-game-games-day-2022/802463940924061/

I’ll be running these three Fria Ligan games at the Games Day organised by Mug & Game at Congleton all day on the Saturday.

Game booking will be via the North Star website and via social media.

Those That Fight Alone

Vaesen RPG

Saturday Morning Slot

For up to six players. New players welcome!

A student and gentleman of the esteemed Swedish historian and poet, Professor Erik Gustaf Geijer, the poet that brought the word “Viking” into common parlance, has written to the Society pleading for help. This young student, Baron Gustaf Wilhelm Leuhusen, feels he has a Doom upon him. Men who worked on the archeological dig at the old Norse burial mounds at Old Uppsala have all been violently slaughtered and he believes he is next.

Can the Society help? Does it have to do with the strange cuts on the Baron’s arm? And why are there soldiers wandering the streets of Uppsala dressed in the old uniforms of the Napoleon Wars?

Tags: Player-led, Investigation Horror (Alt-History), Horror, Supernatural, Magic, Dead, No Pre-gens, Rules-lite, Newbie Friendly, Fria Ligan, Flashing Lights, Musical Accompaniment.

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‘Alien - Beauty is Not Only Skin Deep’

Alien RPG

Saturday Afternoon Slot

For up to seven players. Newbies welcome!

“Tench-Hut! Listen up people, eyes front and centre. Officer on deck!”

“You rabble, you wastes of skin, you’re a shower, unfit to be called marines.”

“You did so poorly on that last mission that the whole squad is going on a live-round training mission. We’re going to put you through the wringer, as you’ll get no help nor support until you come out triumphant on the other side!”

“Oorah!”

“Your opposition? Drones and Working Joes. You’re going to be fighting androids. You’re on toaster clean up duty!”

Tags: 18+, Alien, Hidden Agendas, Horror, Player-Led, Pre-Gens, Sci-Fi, PvP, Harsh Language, Spaceships with Ashtrays, Fria Ligan, Flashing Lights, Musical Accompaniment.